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SteamMachines

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11–20 of 291 posts

Re: SteamMachines

#11
The two real revelations here are:

>Can I download the OS to try it out?

>>You will be able to download it (including the source code,[...]) but not yet.

and

>Am I going to be using a mouse and a keyboard in the living-room?

>>If you want. [...] Stay tuned, though - we have some more to say very soon on the topic of input.

Re: SteamMachines

#15
post #2

Sooo, it's what everybody's expected, except we don't know anything more about it. Frustrating. Also, only 300 boxes for beta? That seems a little small. EDIT: actually the latest answer in the FAQ is interesting: "Am I going to be using a mouse and a keyboard in the living-room?" "If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of…

The Rift is output, not input. I think they're announcing some kind of new controller.

Re: SteamMachines

#16

"Can I download the OS to try it out? You will be able to download it (including the source code, if you're into that)" So it will be open source...

Since SteamOS is Linux and they're distributing it, they have to. This doesn't mean that any of the Valve applications running on top of it will be open source. I don't expect them to be.

Re: SteamMachines

#17
> Am I going to be using a mouse and a keyboard in the living-room?

> If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input.

This excites me. Valve's bread-and-butter, as a gamedev company and not a game reseller, uses a pointing device. FPS games and Dota are both genres that do far better with a mouse.

Obviously, supporting gamepads will get the vast ocean of console-like games into the living room just fine. But for games originally designed for a mouse, a gamepad is a pretty sub-par experience. Do they have some new control device planned? Please? Pretty-please?

Re: SteamMachines

#18
post #11

The two real revelations here are: >Can I download the OS to try it out? >>You will be able to download it (including the source code ,[...]) but not yet. and >Am I going to be using a mouse and a keyboard in the living-room? >>If you want. [...] Stay tuned, though - we have some more to say very soon on the topic of input.

yep, the fact that they're making the source code available is a big deal. A lot of people were worried that SteamOS would just be another closed platform, and this puts that fear to rest pretty definitively.

Re: SteamMachines

#19
post #2

Sooo, it's what everybody's expected, except we don't know anything more about it. Frustrating. Also, only 300 boxes for beta? That seems a little small. EDIT: actually the latest answer in the FAQ is interesting: "Am I going to be using a mouse and a keyboard in the living-room?" "If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of…

The Rift is output, not input. I think they're announcing some kind of new controller.

It does headtracking, so it's both.

Re: SteamMachines

#20

If there was ever a good case for eyebrow dismissal it is that. This is non announcement. They didn't tell anything. Except some weird beta test on unspecified hardware.

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