Earlier quoted context omitted.
Well, there is some teasing along those lines there: > Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014. But more importantly, control of Steam gives Valve a lot of leverage in this. It's easy to see the reasons for Linux support in indie games. But harder to see why mid-tier developers like Paradox or Eugen started to port their latest games to Linux. It's a goo…
Remember: The PS4 and Xbox1 both are literally built on top of DirectX11, meaning that games for next-gen consoles (read: AAA) will be DirectX by DEFAULT but will certainly not be OpenGL by default. And OpenGL is a requirement for Linux support of these games. How Valve is strong arming manufacturers into writing the graphics code for their games in BOTH frameworks is beyond me. I'm not sure the major engines out the…
But you are also wrong in the larger picture. Direct3D and OpenGL are first and foremost abstraction layers to access the GPU. Since in a console the hardware is immutable, you can gain a lot of performance by skipping (or trimming the fat of) these abstractions.
The XBox 360 version of DirectX is very different from the PC version: it's much much closer to the metal and exposes pretty much all the GPU functionalities.
Here is a thread talking about XBox 360 dev: http://beyond3d.com/showthread.php?t=62049
There's no reason to think that it will be any different for the XBox One. Hardware-wise it's a very average PC: its sole advantage versus an actual PC is this ability to get that much closer to the metal.