Earlier quoted context omitted.
Honestly, I think that what Valve's going for here is they're trying to generate hype around a "new platform" that's actually an existing platform that's underutilized. Valve sees that there's a lot of what's effectively free RND work going into Linux as a platform for gaming, but that no one's taking advantage of that. I think SteamOS is just going to be a highly tuned distro, since Valve really doesn't have the man…
Valve has the resources; it's more a issue of internal commitment, which I agree they don't seem willing to make. To make SteamOS a serious contender to NXE Dashboard or CellOS they'd need to: * Develop a XrossMediaBar like UI * Devote resources to Wayland or Mir to reach production quality * Create a new audio subsystem, or bring OSS v4 up to date for Linux If I heard something like Valve dedicating 5 programmers on…
I'm still a bit amazed that they've released a Steam for Linux client that works as well as it does, and that they are iterating and improving it so quickly. They've done everything right so far, let's see where it goes.