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SteamOS

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381–390 of 532 posts

Re: SteamOS

#381

Earlier quoted context omitted.

1. Steam 2. Steambox 3a. some VR peripheral (looks like a VR goggle/headset to me) 3b. some special cross-play between Steambox and Windows/Mac/Linux 3c. cross play between steambox and PS4

I hadn't thought about the possibility that day 3 could be about their VR stuff. Abrash has been beavering away on all that stuff for some time now. It has also been a fair while since he posted anything up on his blog (July 26, 2013): http://blogs.valvesoftware.com/abrash/

I am sure it will be just 3b or 3c. a VR peripheral would be a long shot but I would be glad to be wrong. :)

Re: SteamOS

#382

What qualifies as a "New" operating system? This is slightly modified Linux, with a slightly modified UI. Is that really considered new? How about calling it a new Linux variant rather than a new Operating System.

Because most of their target audience isn't pedantic existing users of Desktop Linux, it's people that are using Steam on Windows.

Furthermore, for most people an "OS" is not a collection of general purpose kernel and userspsace as components, it's a vertically integrated and holistic product + experience.

Re: SteamOS

#383
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

The interesting thing is that convincing AAA publishers to port merely requires them to think it'd be profitable. 20 years ago, if someone asked to raise a quarter of a billion into a video game, they'd be laughed out of the building. Now it happens often. Over the years, increasingly big-budget games got funded and created. So, all they need to do is to replicate a similar process. First you move all the indie games…

It's far more trivial to port now that PC and Next-Gen consoles are all X86.

Re: SteamOS

#384
post #110

Add in Netflix (or a competitor) integration and you've got the potential to put all 3 major consoles on the ropes in a few years. Given Halflife 2 launched steam my bet is HL3 will be used to launch this.

Please... No more HL3 fake launch announcements. Please. If HL3 comes out as a SteamOS exclusive; well that would be quite the coup.

[deleted]

Re: SteamOS

#385

Earlier quoted context omitted.

> The PS4 and Xbox1 both are literally built on top of DirectX11 I'd love to know where Sony said that the PS4 uses DirectX.

They discussed it at length at GDC: http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-t...

That doesn't seem to say the same thing: the article says it has the feature set, but it doesn't say it uses DX11.1+.

Edit: oh, just read MLR's comment.

Re: SteamOS

#386

Earlier quoted context omitted.

Current Steam lets you add non-Steam games. No word yet (AFAIK) on whether or not that will continue when it becomes its own OS.

I sort of worry about that. As a userspace client Steam could never have hoped to lock out non-approved games, but as an OS it probably could. The HN commentariat probably skew pro-curation, but I for one think it would be bad for the future of Indie games if Steambox did not support side loading.

OTOH, I can totally see Steam allowing me to stream Minecraft (not available on Steam) to my TV simply to encourage me to use Steam for gaming.

Re: SteamOS

#387

Earlier quoted context omitted.

Steam OS needs to be on the Public Domain like an Opensource Project..Which it will most likely be.. Steam is a DRM platform with a few user features on top. Releasing an open source platform would be as uncharacteristic as suicidal.

Have to think about it like android, FOSS linux base that in most cases ships with a non-FOSS storefront application from its primary contributor.

I don't think game publishers would trust their cash cows to an Android platform either.

Re: SteamOS

#388
post #257

Earlier quoted context omitted.

I'd love to see them just publish docs They have in the past, and got nothing but flak.

No, they haven't. They have released bits and pieces under NDA, but never actual complete docs. That's the problem. Maybe you should have listened a little closer to the "flak" to see if it was actually legitimate problems.

ATI has released (almost) complete specifications at this point, NVIDIA has released nothing.

http://renderingpipeline.com/graphics-literature/low-level-g...

Re: SteamOS

#389

Earlier quoted context omitted.

Nvidia's Linux drivers are at feature parity with their Windows drivers. And perform at least as well...

Meaning they randomly lock up the system about once every three days?

My Linux system with Nvidia graphics easily gets a month uptime; I only reboot every now and then for updates and changes to the system. Never had an issue with the drivers, even when using them for 3d gaming with Steam.

Now, don't get me started on AMD's awful attempt at graphics drivers.

Re: SteamOS

#390
post #10

Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.

Gaming is one of the last legitimate refuges of Windows dominance. There are a lot of us who wouldn't care about (read: would be willing to switch) their OS if not for PC gaming.

You say a lot, what you really mean is <5% of PC users, that's a high end estimate.
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