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SteamOS

store.steampowered.com

191–200 of 532 posts

Re: SteamOS

#191
post #181

Earlier quoted context omitted.

I've never had good luck with streaming a game, even on a local, wired connection. There's just way too much input lag.

That doesn't make any sense. If you can handle ~20ms of latency from your TV itself, how is <1ms of latency from a local ethernet connection a problem?

I really doubt an ethernet connection can push a full HD video frame in 1ms. The <1ms is for ping, which uses a really small network packet. Pushing 1080p HD video is a totally different matter.

Re: SteamOS

#192
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

http://store.steampowered.com/search/?os=linux Valve has been planning this for a while, and has had pretty good success motivating a lot of smaller publishers to target Linux, even though the base isn't there yet, and of course have moved their own incredibly valuable games to Linux. Major game engines (Unreal 3D, Unity, among others) already support Linux as an equal target.

Dennis, maybe you are right... this is a long-game and they are just getting ahead of the inevitable (engines supporting Linux natively, eventually more and more releases for the platform).

I suppose this is the curse of the first-mover, it always seems to be risky/nonsensical until it isn't... then we all see it as an obvious move in hindsight ;)

Re: SteamOS

#193
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

The interesting thing is that convincing AAA publishers to port merely requires them to think it'd be profitable. 20 years ago, if someone asked to raise a quarter of a billion into a video game, they'd be laughed out of the building. Now it happens often. Over the years, increasingly big-budget games got funded and created. So, all they need to do is to replicate a similar process. First you move all the indie games…

Total production costs of the famous Atari's E.T. (1982) were $125M according to Wikipedia. It's more than $300M in 2013 dollars.

Re: SteamOS

#194
The way for Valve (if you're reading this) to make SteamOS/Linux the top gaming platform overnight?

Make HL3 Linux-only.

Don't do a Windows/Mac port for 2 years. Watch all of us gamers scramble to dual boot at minimum, if not see the writing on the wall and do a wholesale swapout on our Windows gaming boxes.

Re: SteamOS

#195
post #28

Since I spend most of my time in front of a computer screen and not a tv, I hope they also roll out some improvements to the steam client as well. Things like the ability to tag my games with multiple categories; To see trailers and descriptions of the games I "bought and forgot"; Pause the game and read the user manual; and the ability to actually PLAY a game right now instead of being forced to wait for hours while…

I'd settle for The old steam was snappy and fast, new steam is a bloated pile of garbage by comparison.

That's very possibly the least important thing about Steam to me. When I want to browse the store, I just launch Firefox...

Re: SteamOS

#196

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

Why would they announce the software separately from its #1 use case?

Same reason Android was announced before the first phone: because surfing the wave of rapidly improving hardware is part of the plan.

Re: SteamOS

#197
post #130

Earlier quoted context omitted.

Tonnes of AAA titles are 'available' on FreeBSD - the PS3. Publishers won't be bringing their games to Linux, they'll be bringing them to SteamOS.

Has there ever been any confirmation for the "PS3 runs FreeBSD" rumor? I've just seen FreeBSD mentioned on Sony's page listing open source components, along with stuff like expat and freetype. They've probably just lifted some bits from FreeBSD.

Hell, it could be the old Win NT thing of using the network code. That hardly constitutes "using BSD".

Re: SteamOS

#198

I really, sincerely hope they will get rid of the block that allows only one computer to be signed in at a time. I don't like the idea of having to relogin every time I switch computers (as is the case now).

Set your secondary machines to start in offline mode. That's what I do unless I want to chat.

Re: SteamOS

#199
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

There are a good chunk of games that barely make it to the consoles... (or just simply never do). I think it is much more rare to not make it to PC/Windows. A hunch I have is that developers are unwilling to target linux because of its diversity. By providing SteamOS they are providing a stable target for developers to release games against instead of trying to support all Linux distros.

Sure, but I would argue that one AAA title is worth the entirety of those games that aren't ever making it off of the PC as far as sales go (thinking from a publishers POV).

Absolutely agree with you on the unifying effect of SteamOS being a single target for devs; that by itself, as you are pointing out, will drive more development for the platform. Gives everyone a target to aim at.

Re: SteamOS

#200
post #143

Earlier quoted context omitted.

Is there even an expectation that anti-cheat utilities can work? They're worse than DRM - unless the anti-cheat software is certified and your system can do hardware trusted execution, it's going to be worked around. (it's most likely also possible in case of trusted execution...)

They do have some limited success at deterring "script kiddies" and similar, however I think that this is far more difficult to do on Linux than Windows. Back when there were a few games around on Linux that used PunkBuster (America's Army, Enemy Territory), PB offered almost no real protection and, e.g., ET's mod developers decided to build in some anti cheat protection of their own into the mods which was superior…

>however I think that this is far more difficult to do on Linux than Windows

You are mistaken.

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