"In SteamOS, we have achieved significant performance increases in graphics processing". I assume they mean in comparison to other Linux OSs. Beating windows drivers seems a bit far fetched?
And in general, OpenGL is quicker than DirectX...
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"In SteamOS, we have achieved significant performance increases in graphics processing". I assume they mean in comparison to other Linux OSs. Beating windows drivers seems a bit far fetched?
And in general, OpenGL is quicker than DirectX...
Earlier quoted context omitted.
I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.
If you have 100ms latency on your LAN you have some serious problems.
The Linux or tech community alone will not make this happen. They need to do a Windows/iOS/Android and push this out on marketable hardware for the masses or else it will just be another niche tech product.
No cool commercials, no chance.
Earlier quoted context omitted.
exactly the same sort of tricks are possible on windows via debugging hooks and process injection. I don't see how Linux is any more problematic on this front.
Windows is closed source and offers some pseudo-"security" through that. Also, you can't just modify the kernel to suit your needs...
Earlier quoted context omitted.
Not open source, however. Not a dealbreaker, but an important distinction to keep in mind.
Personally, I'm fine with Steam remaining closed-source, as this is both inevitable because of it being both a store and a DRM provider. The key question here is whether Valve's future extensions to the graphics subsystems (which seem to be advertised, to some extent) will be released as open-source and be admitted to the (free software) kernel and libraries that exist today.
This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
In-home Streaming seems to be backwards compility answer. This means they don't start with empty plate like Android for example. To keep cheap rig in living room for stream playing and media center, does not seem to be so bad idea. Most gaming will happen still whereever main rig is, but when you have friends over, you can just move to living room. And knowing steam(compared to others), I think it will be decently ou…
But other then gaming I never boot into Windows these days anyway.
This gives developers even more incentive to use cross platform tools, to develop on OpenGL, and to make things work with Linux.
This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
I'm skeptical that they can convince regular people to put PC hardware in their living rooms. Microsoft and manufacturers made a ton of effort in this direction last decade, and it wasn't half bad: Windows Media Center was a pretty decent user interface for TV-watching, and lots of "living room PC" form factors popped up (remember the ubiquitous Shuttle case?). But nobody cares. It was just too weird and clunky for t…