Earlier quoted context omitted.
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
The streaming works if you have a beefy Windows machine in your house already, it's not a solution for people wanting a dedicated "Steam" console.
SteamOS
61–70 of 532 posts
Re: SteamOS
#62This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
Re: SteamOS
#63Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.
Re: SteamOS
#64Earlier quoted context omitted.
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
The streaming works if you have a beefy Windows machine in your house already, it's not a solution for people wanting a dedicated "Steam" console.
Re: SteamOS
#65This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
> Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014.
But more importantly, control of Steam gives Valve a lot of leverage in this. It's easy to see the reasons for Linux support in indie games. But harder to see why mid-tier developers like Paradox or Eugen started to port their latest games to Linux. It's a good bet that some kind of a Steam-related carrot was involved there.
Re: SteamOS
#66Earlier quoted context omitted.
Not open source, however. Not a dealbreaker, but an important distinction to keep in mind.
Personally, I'm fine with Steam remaining closed-source, as this is both inevitable because of it being both a store and a DRM provider. The key question here is whether Valve's future extensions to the graphics subsystems (which seem to be advertised, to some extent) will be released as open-source and be admitted to the (free software) kernel and libraries that exist today.
Valve in a lot of respects is a strange company, they are relatively small and employee owned, and have a massive per employee profit margin, well into the "Fuck you money" bracket. I think their main driving incentive at this point is to make better games for its own sake. Based on the platform the chosen I think that means contributing back in a big way.
we are going to see a lot of really exciting stuff out of them
Re: SteamOS
#67This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
Re: SteamOS
#68Earlier quoted context omitted.
A large part of it may be covered by this functionality; "You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!"
It's a dual-edged sword, as being able to stream windows titles doesn't give much incentive for game devs to fully support linux, does it?
Re: SteamOS
#69This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
Re: SteamOS
#70The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.
I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.