Live data from Hacker News

Go Pro on a soaring eagle [video]

kottke.org

51–60 of 85 posts

Re: Go Pro on a soaring eagle [video]

#52
When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics.

Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform:

http://www.makingview.com/makingview.com/?page_id=1691

The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed these demos to some unwitting subjects and where riftcoaster was "WOW" the 360 video had their mouths hanging open.

And this isn't speculative or crazy expensive - 360 riggings + cameras can be had for Rigging:

http://www.360heros.com/ or http://freedom360.us/

Demos:

http://immersivemedia.com/demos/

http://www.airpano.com/360-videos.php

Re: Go Pro on a soaring eagle [video]

#55
post #52

When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics. Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform: http://www.makingview.com/makingview.com/?page_id=1691 The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed thes…

Have you been able to view a 360 demo in the rift? I'd imagine not considering 360 demos are not captured stereo-graphically?

Re: Go Pro on a soaring eagle [video]

#57
post #55
post #52

When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics. Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform: http://www.makingview.com/makingview.com/?page_id=1691 The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed thes…

Have you been able to view a 360 demo in the rift? I'd imagine not considering 360 demos are not captured stereo-graphically?

I have viewed 360 vids on the Rift. It's true they are not stereo, but they are still very effective. Simply being able to turn your head an look around is a significant aspect of presence.

These two vids http://www.youtube.com/watch?v=wN7HtvXc-Bo http://www.youtube.com/watch?v=a4iltd0wMlU played through http://vrplayer.codeplex.com/ are great examples.

Re: Go Pro on a soaring eagle [video]

#58
post #55
post #52

When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics. Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform: http://www.makingview.com/makingview.com/?page_id=1691 The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed thes…

Have you been able to view a 360 demo in the rift? I'd imagine not considering 360 demos are not captured stereo-graphically?

I imagine you could, though it'd be flat (unless they were captured in 3D).

Re: Go Pro on a soaring eagle [video]

#60
post #52

When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics. Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform: http://www.makingview.com/makingview.com/?page_id=1691 The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed thes…

These 360 rigs are cool, but they're not stereoscopic as far as I can tell.

I'm not sure how feasible a 360 AND stereoscopic rig would be, but it would be totally awesome. Maybe some sort of head-sized sphere of fisheye cameras with some software to stitch the stereoscopic channels together. Or maybe something involving light field photography (Lytro etc).

Post reply on HN