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Grand Theft Auto V Earns $800 Million in a Day

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121–130 of 178 posts

Re: Grand Theft Auto V Earns $800 Million in a Day

#121
post #92

Earlier quoted context omitted.

The fact that they're not represented in this letter doesn't mean they don't have these complains. They may not have voiced them, or voiced them privately or elsewhere. If I write a blog post about how I feel I'm being exploited by my employer, that doesn't necessarily mean my colleagues don't feel the same.

It is possible, but this looks like it was written on behalf of a large group of people and it seems strange to sign it in such a gender specific way.

It's not strange if you consider there were no female programmers on the team. Demographics is a different point all together.

Re: Grand Theft Auto V Earns $800 Million in a Day

#122
post #105

Earlier quoted context omitted.

"It's not about fair or unfair. I'm not saying anyone should force the companies to change." Why not? What if game developers were to unionize? Or we were to strengthen the 8-hour work day laws? Or boycott the most egregious companies? What's wrong with those or other ways of forcing the companies to change?

It's a social problem: those who don't want to work 50+ hour weeks are made to feel as if they're a bad employee. Those who don't need to work 50+ hour weeks are steadily assigned an increased workload until they are. It's a nuanced situation that I doubt a legal system could address without introducing horrific unintended consequences of the new laws, as new laws so often do. Unionizing is only effective in situatio…

8-hour workday laws are not new laws. Why do you think they are? And your view is basically that there should be no new laws, isn't it?

The relevant California law is that computer professionals are exempt from overtime law if they "mainly perform intellectual or creative work that requires independent judgment in the design, development, documentation, analysis, creation, testing, or modification of systems, programs, software or hardware. In 2012, they were required to earn $38.89 or more an hour ($81,026.25 or more annually, or $6752.19 or more monthly)."

My modification to that law would be to raise that to $75 or more per hour. What might be reasonable "horrific unintended consequences" of reclassifying programmers thusly?

"But at each studio there are usually less than 30 devs"

You don't know much about the history of unionization, do you. That's okay, neither do I. But I do know a bit more than you do.

The early unionizations include unions that came out of the guild system, not the factory system. For example, Commonwealth v. Hunt (1842), which settled that unions were legal in the US, dealt with the journeyman shoeworker Jeremiah Horne, who charged less than what the Boston Journeymen Bootmaker’s Society required.

It was legal for him to charge less, but then the Society would have called for a walkout. The master of the shop "would not wish to lose five or six good workmen for the sake of one", so fired Horne instead.

So we have a union which is effective even against a shop of 10 "boot developers", as it were.

Why do you think that unions are only effective in large factories? Do you mean to disregard the history of craft unionism, or are you speaking mostly out of a lack of knowledge?

Re: Grand Theft Auto V Earns $800 Million in a Day

#123
post #70

Earlier quoted context omitted.

>I picked up my 360 in the launch month, and it's still running eight years later. Wow, I have had like 4 consoles, 2 original, elite and finally the slim. All but the slim RROD, to still have your launch edition is mighty impressive!

The earlier years of the 360 were plagued by RROD problems. I bought a second (original) console a few years in and had no problems. My experience was that the RROD issues were sorted out well before the elite and slim 360s (worked in GameStop), so it's surprising you had problems with those versions.

I can confirm that the elite can RROD. I had two originals RROD and finally got a slim, my roommate had one elite and had to get a slim after his RROD'd.

Re: Grand Theft Auto V Earns $800 Million in a Day

#124
post #77

I'm a big fan of the series, but I decided to sit this one out until a PS4 / GTA V bundle comes out -- The game doesn't seem to look any better than GTA IV on PS3 and I don't want to feel like I'm playing yet another GTA IV expansion pack for the coming years. (I just recently finished all three GTA IV story lines. I'm not a huge player anymore) Another thing of note about why GTA IV looks so much better than GTA 3 i…

"The game doesn't seem to look any better than GTA IV on PS3 and I don't want to feel like I'm playing yet another GTA IV expansion pack for the coming years."

Your judgment of the value of a game is purely how it looks? That sounds very destructively reductionist.

GTA V shares literally nothing with GTA IV -- different character, location, dynamics, physics, storyline, music, voice actors, etc, but because it's people and cars that makes it an expansion pack?

Re: Grand Theft Auto V Earns $800 Million in a Day

#126

Earlier quoted context omitted.

As it is a massive commercial product that is developed to run on PS3 and Xbox 360 I'm sure it runs "OK" on the PS3.

I generally find I'm perhaps more sensitive to lower frame rates than more casual gamers!

Are you insinuating that GTA V is targeted at casual gamers?

Re: Grand Theft Auto V Earns $800 Million in a Day

#127
post #81
post #77

I'm a big fan of the series, but I decided to sit this one out until a PS4 / GTA V bundle comes out -- The game doesn't seem to look any better than GTA IV on PS3 and I don't want to feel like I'm playing yet another GTA IV expansion pack for the coming years. (I just recently finished all three GTA IV story lines. I'm not a huge player anymore) Another thing of note about why GTA IV looks so much better than GTA 3 i…

Has GTA V been announced for PS4/Xbox One?

I remember seeing on reddit yesterday a link with Rockstar saying they were not targeting the next-gen consoles with GTA V, and the speculation around that comment was that the game likely would not be released for those consoles.

Re: Grand Theft Auto V Earns $800 Million in a Day

#128

Earlier quoted context omitted.

If you don't know about Rockstar then don't comment. This is a great game and it really appears that the developers have put their everything in building it. Sometimes people want to work hard to make sure their output is a success. It is not always about 40hrs work week. A great company is one which creates a culture to build impressive products and where employees feel motivated to be a part of it. I am not saying…

Man, you have swallowed every last drop of the koolaid they're selling you. Consider this situation: You've spent most of your life training yourself as a game developer, only to find out that every company you'd like to work for will drive you like a slave. 50+ hours per week is not merely an option, but a necessity if you want to remain competitive. And since everyone wants to be a game developer, that means your s…

given that rockstar is a UK company then I think we can safely say that it was developed by European developers who have decent working conditions and hours.

Re: Grand Theft Auto V Earns $800 Million in a Day

#129

Earlier quoted context omitted.

I generally find I'm perhaps more sensitive to lower frame rates than more casual gamers!

Are you insinuating that GTA V is targeted at casual gamers?

No... Just my observation that most people I know (and most people I know want to play GTA V if they haven't already) seem to have a higher tolerance for a lower frame rate than I do.

Re: Grand Theft Auto V Earns $800 Million in a Day

#130
post #19

I wonder if COD:GHOSTS will beat this. From what I'm seeing, GTAV has a few advantages: Non-yearly (or biyearly) release schedule for an extremely well-known franchise. No outstanding publisher issues of note, especially gaffes related to gameplay "dumbing down" A number of factors contributing to somewhat inflated review scores including normal reactions to AAA titles and the GTA series' tendency to hit the right bu…

From my own observations, GTA is an entirely different market. Sure everybody knows about CoD but in reality, not a lot of the people I know will buy the new one (and that can be backed up by looked at BO2 preorders vs Ghosts) but almost everyone I've spoken to either has GTA, is buying GTA or hasn't got the means to play it.
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