I'm surprised the revenue surpassed Call Of Duty Black Ops 2 though that is one of the most popular games out now and sold out on just the pre-order.
Grand Theft Auto V Earns $800 Million in a Day
51–60 of 178 posts
Re: Grand Theft Auto V Earns $800 Million in a Day
#52Earlier quoted context omitted.
I played this yesterday (I don't own a console) at a friends house and what they've been able to achieve on these consoles is impressive considering these consoles aren't next gen and are resource limited. It seems like that happens at every end of every console's life. Last of Us, BioShock Infinite, and GTA V are three fantastic games to close out the PS3.
I wonder if the developers get a real handle on the platform and squeezing the most out of it by the time it gets to EOL.
> While both games were developed for the PlayStation 3 and Xbox 360, the team were able to render the world of Grand Theft Auto V with greater detail than in Grand Theft Auto IV because they had become familiar with the hardware over time. Art director Aaron Garbut opined that while the aging hardware of the PlayStation 3 and Xbox 360 were tiring to work with, "I think one of the most amazing features is the way we handle lighting in the game to maintain a consistent look despite the constraints on realistic lighting and shadows on current hardware", he explained.[28] Vice president Dan Houser agreed with this sentiment, explaining that working on Grand Theft Auto IV with relatively new hardware was difficult, but "now we know what the hardware's capable of, so it's become a lot easier to move things along and a lot more fun, too".
Re: Grand Theft Auto V Earns $800 Million in a Day
#53Kind of surprised that marketing cost them more than development ($115m vs $150m).
> Kind of surprised that marketing cost them more than development ($115m vs $150m). Kinda depressing, considering how game developers are typically underpaid and overworked... But as long as people are willing to put up with it, it's going to continue.
Re: Grand Theft Auto V Earns $800 Million in a Day
#54To put that in perspective, here is a list of opening day top grossing movies http://en.wikipedia.org/wiki/List_of_highest-grossing_openin... , and the previous video game record was $500 million, for Call of Duty: Black Ops 2.
I'm not sure that is a fair comparison, Movies have a very strict number of people who can see the movie the first weekend (seats in movie theaters and not opening around the world, though the highest movie in the list was harry potter which I think had "world premier"). Where games have no limit on how many can buy it the first day, which is especially true since digital download has become so popular.
Re: Grand Theft Auto V Earns $800 Million in a Day
#55That official gameplay video is really impressive if you haven't looked at the state of the art in video games lately. It looks like a wish list of gaming features put together by hardcore fans with no limits on budget or creativity. If I didn't know the game was released and well received, I'd say there's no way in hell it would be possible to put it all together on time, on budget, and without major flaws. Damn imp…
I don't know about Rockstar, but from what I've heard from game developers from big studios, they're driven like slaves. Crunch time, unpaid overtime, wages that are not paid on time, etc etc. It's easier to be on time and on budget if you break rules like 8 hour days and proper remuneration of the workforce.
I cannot comment on quality of work for Rockstar tho.
Re: Grand Theft Auto V Earns $800 Million in a Day
#56That official gameplay video is really impressive if you haven't looked at the state of the art in video games lately. It looks like a wish list of gaming features put together by hardcore fans with no limits on budget or creativity. If I didn't know the game was released and well received, I'd say there's no way in hell it would be possible to put it all together on time, on budget, and without major flaws. Damn imp…
I don't know about Rockstar, but from what I've heard from game developers from big studios, they're driven like slaves. Crunch time, unpaid overtime, wages that are not paid on time, etc etc. It's easier to be on time and on budget if you break rules like 8 hour days and proper remuneration of the workforce.
Re: Grand Theft Auto V Earns $800 Million in a Day
#57That official gameplay video is really impressive if you haven't looked at the state of the art in video games lately. It looks like a wish list of gaming features put together by hardcore fans with no limits on budget or creativity. If I didn't know the game was released and well received, I'd say there's no way in hell it would be possible to put it all together on time, on budget, and without major flaws. Damn imp…
I don't know about Rockstar, but from what I've heard from game developers from big studios, they're driven like slaves. Crunch time, unpaid overtime, wages that are not paid on time, etc etc. It's easier to be on time and on budget if you break rules like 8 hour days and proper remuneration of the workforce.
Suffice to say that after reading those stories I'm never touching a QA/tester game industry job with a 10-foot pole.
Re: Grand Theft Auto V Earns $800 Million in a Day
#58What is even more impressive about this figure is that it's just XBOX 360 and Playstation 3 sales. GTA V hasn't been announced for PC yet which is a severely underrated market when it comes to games I reckon. If GTA V launched with a PC version I think they would have eclipsed $1 billion in 24 hours, easily, if not 1.1. I played this yesterday (I don't own a console) at a friends house and what they've been able to a…
It will however eventually release on PC and generate a nice chunk of change over a few years at various price points.
Re: Grand Theft Auto V Earns $800 Million in a Day
#59Kind of surprised that marketing cost them more than development ($115m vs $150m).
$115 million? Wow. How many developers/artists/QA/management folks (or man-hours) does that buy you?
Re: Grand Theft Auto V Earns $800 Million in a Day
#60Kind of surprised that marketing cost them more than development ($115m vs $150m).