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The Dribbblisation of Design

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11–20 of 104 posts

Re: The Dribbblisation of Design

#11

If you want designers to stop designing for Dribbble, stop hiring designers on the basis of their Dribbble profiles. Right now, the evaluation and hiring process for designers in most companies is so shallow that cranking out eye-catching niblets is a HIGHLY rational move for designers looking to promote themselves.

I hired my logo designer off of Dribbble, with excellent results. It probably is less of a problem for logo design, than for something like UX or UI.

Re: The Dribbblisation of Design

#12
I think a company having a design language and identity is a powerful and wonderful thing. It makes decisions easier, it makes things so much more clear and improves what you do a lot.

At a higher level, having a vision, a framework, a filter by which you make choices and solve problems makes the whole process of doing these things easier.

Re: The Dribbblisation of Design

#13
post #4

Interesting point. I recently started using dribbble and thought, "I wish there was more detail in how they came to that conclusion regarding design, layout, and some information architecture". There have few who actually do, but was dribbble founded with the OP main concern in mind? I have a background in research from working in a Research Lab, IT, and project management. Now I'm starting my career in UXD and UD. F…

I'm in the same boat (background in data/finance trying to eek into UX or prod mgmt). I've noticed it all just boils down to definition.

"Design" seems to be evolving from pure aesthetics (what's the first emotion evoked upon sight) to aesthetics+function (what's the first reaction, and how does this affect my audience). Maybe it's because 10 years ago "designer" was purely synonymous with fashion or pure photoshop/illustrator. Now it seems to represent anyone and everyone from graphics/visuals, to interaction and information, and even just product.

It makes me wonder though, if there were a dribbble of site flows, wireframes, and creative call-to-actions, would people flock to it?

Re: The Dribbblisation of Design

#14
The web is with us all the time. It’s already moving into our cars, into our clothes, into the things we own, into monitoring our health.

Is he using the word 'web' instead of 'Internet'? Does anyone know of the web moving into our clothes?

Re: The Dribbblisation of Design

#15

The web is with us all the time. It’s already moving into our cars, into our clothes, into the things we own, into monitoring our health. Is he using the word 'web' instead of 'Internet'? Does anyone know of the web moving into our clothes?

It's a very, very common synonym, short for world-wide web.

Re: The Dribbblisation of Design

#16

The web is with us all the time. It’s already moving into our cars, into our clothes, into the things we own, into monitoring our health. Is he using the word 'web' instead of 'Internet'? Does anyone know of the web moving into our clothes?

It's a very, very common synonym, short for world-wide web.

I'm aware. They shouldn't be used interchangeably.

Re: The Dribbblisation of Design

#17
I'm a designer on Dribbble. The work I present on Dribbble and the "actual" work I do for my clients are quite different most of the time. You can think of Dribbble as the "runway" of graphic/UI design - most of the stuff there are for showing off the designers' ability and/or are conceptual. They are fun and beautiful to look at, but not always designed for practical use, just like most people won't wear runway fashion everyday.

Re: The Dribbblisation of Design

#18
This piece seems to me to inject just the right amount of formalism into this process. That is, I've seen other efforts in this direction build prodigious piles of abstraction, rules, and theory around this mission/vision device and around the equivalents of these four-layer and "jobs" models. Whereas, I can imagine any small group of decision-makers responding productively to this material.

Re: The Dribbblisation of Design

#19

The article contains this gem: ...Redesigns of other people’s work is pure folly e.g. the new Yahoo logo, iOS7, changes to Facebook, the New New Twitter, the American Airlines rebrand. People have no context for the decision making process involved in these projects, no knowledge of the requirements, constraints, organisational politics. First, most of these redesigns are done in good fun, as a thought exercise for t…

The problem with design isn't the designers. It's the clients.

Designers can only aim to produce work that challenges "constraints, organisational politics" if the client will allow them to. Very few will. You can explain until you're blue in the face that they're shooting themselves in the foot, but in any organization the easiest and safest thing to do career-wise is to avoid rocking the boat, so very few clients are willing to push back on all the different internal pressures that hobble their projects. It's easier to just accept them and deliver the best thing their internal dysfunctions will allow.

(This is as true for consulting coders as it is for consulting designers, btw. Even the original consultant, Sherlock Holmes: Consulting Detective, could never get the London police to take his word for things.)

And it's easier for designers to go along with that too than it is to refuse to work for clients who insist on shooting themselves in the foot. But it's hard to blame them. Designers gotta eat too, you know? I mean, you can play Howard Roark and refuse to work on anything that's in any way compromised, but since reality isn't a bad novel you may find yourself going your whole life without ever finding a client who meets your standards. And is a brilliant designer who never got around to designing anything really better in the final analysis than a brilliant designer who designed a bunch of nearly-great-but-sadly-compromised things? I dunno.

Re: The Dribbblisation of Design

#20

If you want designers to stop designing for Dribbble, stop hiring designers on the basis of their Dribbble profiles. Right now, the evaluation and hiring process for designers in most companies is so shallow that cranking out eye-catching niblets is a HIGHLY rational move for designers looking to promote themselves.

I doubt it takes each startup very long to figure out that they shouldn't hire based on Dribbble profiles.
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