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iOS 7 before and after screenshots

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Re: iOS 7 before and after screenshots

#163
post #37

Earlier quoted context omitted.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

The affordances for swiping through Springboard seem to work pretty well. More important than the dots is the physicality of the animation. You can wiggle the current screen back and forth with a small motion and transition with a more dramatic one, but either way there's a clear directness to the interaction. All swiping should work that way, and Apple is emphasizing the importance of "physical" dynamics in iOS 7.

That's a great point - I think it does make it a lot better when there's some kind of connection between a physical movement and the response from the app. The worst kind of swiping gestures are the ones where you have to get it just right, and then a menu "magically" appears out of nowhere.

I think another possible way of indicating the presence of a gesture might be through clever use of shading - for example, a subtle gradient on the edge of the screen where you can swipe, giving you the impression that there's something "just off the screen". I haven't actually seen this in an app yet - not sure why this isn't done more, especially for the Pull To Refresh trick.

Re: iOS 7 before and after screenshots

#164

Earlier quoted context omitted.

But look at, for example, "Days To Go". I think it's a very typical iOS 7 design, and it meddles the content with the UI: the caption looks exactly the same as the actual content. On iOS 6, you knew what was the "window frame" (UI) and what was the "window" (content), and you could look through the frame without any cognitive effort. Now both parts look the same.

I don't believe any of the default iOS 7 apps use gradients like that. http://farm6.staticflickr.com/5330/9023342228_8341c60043_b.j...

What I meant is this: On iOS 1-6, the UI is very clearly UI. The rectangle between navigation bars, tab bars and status bars is the content. It's like looking at a snowy landscape through a heavy, wooden frame.

On iOS 7, everything blends together and I don't see how this puts the focus on the content. E.g. in mail, the scrollable content has almost the same colour as the bars above and below it. How is it more prominent now?

Re: iOS 7 before and after screenshots

#165

Earlier quoted context omitted.

Apple used to set the standard. It is sad to see them falling into derivative design, yet I do love the 1950's cosmonaut spaceship concept behind it.

It's sad? Really?

Yes. Apple designs should be inspired from other fields (Russian cosmonaut style, 1950s minimalism, etc.) rather than being derivative of another phone's style.

If iOS 7 is not so derivative, they should speak to that so every article doesn't pin it as "Much [of] iOS 7 design inspiration came from others"

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