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Diablo 3 to permanently remove its auction houses in March 2014

arstechnica.com

141–145 of 145 posts

Re: Diablo 3 to permanently remove its auction houses in March 2014

#141

Earlier quoted context omitted.

Tying ability damage to weapon DPS was the worst mistake they made, in my opinion. Not only did it make zero sense but also made all character classes feel the same in terms of itemization.

It also did a pretty good job crippling the Barbarian at higher levels.

You do realize, and I don't know if this is still true, but at one time the barbarians were, by far, the dominant class in D3? They do ungodly amounts of damage and they're super Tanky. There's an 8 second Azmodan kill on Inferno by a Barb.

Just saying, the barbs were actually imbalanced horribly.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#142
post #43
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

I played for a bit, not as much as you. Couldn't they have made items "bind on equip" and/or "bind on pickup" similar to WoW instead of dropping the AH all together? Seems like dropping the AH will just create 3rd party marketplaces and trading instead.

"bind on equip" and "bind on pickup" are terrible ideas for games like Diablo. Trading with friends, strangers or your own characters is part of the fun.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#143
post #116

Earlier quoted context omitted.

This is so spot on. Someone asked me when we would run out of oil, my answer, "Never". "Never?!" they spat out, but look at how quickly we use it, look at how finite a resource it is, Etc. And I replied, as it gets rare, the price will go up, as the price goes up other things will be substituted, as they are substituted the demand will go down. Demand goes down and the time to exhaustion stretches out. Long tail curv…

I agree with you, but the energy example is flawed in that it assumes we will find alternatives that aren't very expensive. We won't run out of oil, but we may very likely run out of cheap energy.

I've read if wind, solar, and/or nuclear were subsidized even a fraction as much as oil is, they would be equally cheap. Is that way off the mark?

Re: Diablo 3 to permanently remove its auction houses in March 2014

#144
post #99

Earlier quoted context omitted.

Do you have any sources which confirm that Blizzard built the game around AH monetization? I see this claim made frequently, but I've never actually seen anything that wasn't pure speculation.

They've never explicitly said "Yeah, we built to game to try to juice as much out of you through the RMAH" if that's what you're asking. It's pretty clear if you actually played the game, though. The game was tuned, both in terms of difficulty and drops, with the expectation that the player would be using the AH[1], and Blizzard built the RMAH in order to attempt to capitalize upon the sales that previously happened…

Blizzard monetized the game by selling it for $60 a copy.

That image you linked shows that the drop rates for items take into account the existence of the auction house. That sounds like a purely game balance decision. I.e., it would still be true even if only the gold auction house existed.

I never got all the outrage over the existence of the auction houses. In Diablo 2 you'd grind for hours looking for good drops and then have to spam chat rooms and trade with people. In Diablo 3 you'd do the same grinding but just for gold, and then you buy what you need on the auction house with that gold. What's the difference? (Other than in Diablo 3, once you're done grinding its much easier to get what you want.)

Re: Diablo 3 to permanently remove its auction houses in March 2014

#145
post #31

Earlier quoted context omitted.

Why? With the implementation of "loot 2.0" you will catch up to "paid for" characters by, you know, actually finding good gear that you can use. This change (as well as others they have planned) works because they are overhauling the loot system.

Are you really going to just jump on the "loot 2.0" bandwagon assuming they will right all previous wrongs. I can almost guarantee this expansion will be just another money grab.

I'm not assuming anything; I'm just going by what the new lead has been saying. Like everyone else, I'll wait and see. However, it really does seen like they're (finally) listening.
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