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iOS 7 before and after screenshots

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Re: iOS 7 before and after screenshots

#111
post #23
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

I noticed that too. Lots of the new apps have a distinctly "Android" feel to them, even to the point of Fancy having what looks clearly like an Android menu button (though not in the standard Android location). A fun flame war to start (i.e. let's please not) would be to argue whether this is due to app designers feeling an increasing need to target Android or whether it's because the truth is that iOS's "new look" s…

I think it's simply a case of a lot of the current flat design examples out there being targeted at Android. Prior to iOS 7 most iOS apps went for the heavily bevelled and textured look. As a result most of the good examples of flat design were on Android and it's likely these designs served as primary inspiration for a lot of iOS designers.

Re: iOS 7 before and after screenshots

#114

Earlier quoted context omitted.

Hipmunk really makes the problems of flat design stand out. There is a common belief that simpler design means better UE. The things that are being tossed out in flat design are the things that often made good designs intuitive in the first place though. Many designers are reaching incorrect conclusions about simplicity and the whole KISS principle. The whole KISS principle doesn't require throwing out pixels and pro…

The problem seems to be some people tend to do more than flatten their designs dimensionally (as in gradients, bevels, specular highlights etc). They also 'flatten' the design as in reducing contrast, reducing lines/borders and other ways of separating and organizing information/data. That's the problematic part to me. Hipmunk did that here. SeatGeek is an example of almost pure dimensional flattening. It's pretty mu…

Reducing contrast is really a problem in my opinion for users. I totally agree with you.

SeatGeek is elegant (I like the visual), but as with most flat designs, affordance is a problem. I believe that the word Filter on the right side of Great Deals might be clickable/tappable text (based on my previous flat design button hunts and the previous iOS7 image with a gear). The problem is, I don't know for sure without actually trying it.

When I have to go beyond skimming to discover basic functionality, the user experience is broken in my opinion and cognitive load increases.

Re: iOS 7 before and after screenshots

#115
post #99
post #3

Most of these look MUCH better after the redesign. And, surprisingly, they look a lot like Android apps. For years and years Apple was way ahead of Android on app design, but now I think an app that follows the iOS 7 design guidelines and the Android design guidelines will look about the same.

I had the opposite reaction. In the large majority of these I think the original looks better, sometimes significantly so. But I'd be curious to see a poll of HN opinions.

I found a weird trend: If I looked at the before first, and then scanned back and forth, I preferred before.

If I looked at the after first, before scanning back and forth, I preferred the after.

Not sure if this is a known cognitive quirk, or even if others would have the same impression.

Re: iOS 7 before and after screenshots

#116
post #23
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

I noticed that too. Lots of the new apps have a distinctly "Android" feel to them, even to the point of Fancy having what looks clearly like an Android menu button (though not in the standard Android location). A fun flame war to start (i.e. let's please not) would be to argue whether this is due to app designers feeling an increasing need to target Android or whether it's because the truth is that iOS's "new look" s…

Actually, Fancy's design is basically the same as before. They just have a slightly translucent header and the system icons have a dark grey background instead of the standard flat black.

Re: iOS 7 before and after screenshots

#117
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

What do you mean? I am FLAT. What don't you people understand about that? I AM FLAT WITH IMAGES!!

-- iOfficeSpace

Re: iOS 7 before and after screenshots

#118
post #35

Don't care for the white backgrounds everywhere. Going to be even more difficult to use at night. Wish there was a way to choose a theme, like we had in the 90's.

Themes don't work; Windows Phone has two choices and a lot of developers simply support only of them.

Yes and No :-)

Most utility apps that aren't supporting an existing brand will often support both themes. However I've noticed that apps that are already branded will go along with only the theme that works best with their brand.

Re: iOS 7 before and after screenshots

#119
post #59
post #37

Earlier quoted context omitted.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

For one thing, they're shown in Apple's promotional videos. How are users supposed to learn about any feature not represented by a button on screen? I'm thinking of the notification tray, control center, double-tap home button for multitasking, press home+power for screenshot, hold home button for Siri, and even older features like pinch to zoom and rotate.

Apple has included arrow that point up to indicate the control panel.
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