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iOS 7 before and after screenshots

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Re: iOS 7 before and after screenshots

#91
post #14

Maybe it's just me but a lot of these apps look really shoddy and half assed. I can't believe these are real apps that people expect customers to pay for.

Well, it's flat design. While with the pre-7 design you could have substance - really polished apps that shine by using textures, lighting, shadows, etc. with flat you only really have colored rectangles to show.

And as you can't make more appealing colored rectangles than your competition everything starts to look the same.

Re: iOS 7 before and after screenshots

#92
I have to say the game has just started. Just like my previous comment on another thread (https://news.ycombinator.com/item?id=6387986):

As I wrote in my past blog(http://mattzlw.wordpress.com/2013/07/24/ios-7-beta-ux-thinki...): "Making users think which part of the iOS application I am in less, instead, a more strong feeling in one single place Apple provides." Apple made their move. Whether the rebalance can be reasonably achieved or not, how and when remain uncertain. I do think, in terms of graphic design choices, it seems to have fewer variables. But, perhaps this is where a more dynamic 2D physics UI engine comes to help.

I also would like to add:

A playful, responsive, hence visually less heavy UI system may wait ahead. But I don't think it could be the same scale of positive feeling like the original iOS UI brought to us years ago. That was like achieving from 0% to 65%. This time, 75% to 85% maybe? Both are not easy jobs to do though. And Apple's continuous effort on this at a systematic level is a good thing for users.

Re: iOS 7 before and after screenshots

#95
I think that the inconsistency of these designs is important. It reminds me of when the App Store was first opened for the public and the v1.0 of the apps we use today were launching. Apple has, effectively redone their entire ecosystem, design-wise, with iOS7. It'll be interesting to see how this plays out, especially once the designs start to become a bit more consistent.

Re: iOS 7 before and after screenshots

#98
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

  > if the visual presence of the OS disappears entirely from
  > apps,
This actually was one of the goals of the redesign: make content the most important thing on the screen.

Re: iOS 7 before and after screenshots

#99
post #3

Most of these look MUCH better after the redesign. And, surprisingly, they look a lot like Android apps. For years and years Apple was way ahead of Android on app design, but now I think an app that follows the iOS 7 design guidelines and the Android design guidelines will look about the same.

I had the opposite reaction. In the large majority of these I think the original looks better, sometimes significantly so. But I'd be curious to see a poll of HN opinions.

Re: iOS 7 before and after screenshots

#100

I feel like Apple learned the wrong lesson from the huge flap last year that suddenly jammed "skeuomorphism" into all our vocabularies. There's nothing wrong, IMHO, with UI that looks like a polished, compact control panel. The problem was UI that looked like a rodeo in an office-supply warehouse. I do like Android's "floating cyberspace icons" approach, but I liked Apple's "UFO hi-fi panel" look too, and it's a sham…

I doubt they learned their lesson yet.
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