It was probably easier to design an app using the iOS 6 and lower defaults and have it look nice, while the completely flat design requires careful use of whitespace and color and differentiate the various UI sections and elements. In the long-term, best practices will be better documented and flat designs won't be a problem.
iOS 7 before and after screenshots
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Re: iOS 7 before and after screenshots
#82Re: iOS 7 before and after screenshots
#83Re: iOS 7 before and after screenshots
#84More cross platform design consistency is a good thing in my opinion.
Re: iOS 7 before and after screenshots
#85Re: iOS 7 before and after screenshots
#86Re: iOS 7 before and after screenshots
#87Re: iOS 7 before and after screenshots
#88Wow. Hipmunk is a great example, in my opinion, of how flat can be bad by removing so many visual cues. The old one is easy to see, understand, and instantaneously "grok", because of the depth cues and shading. The new one is a mess of plain colored boxes, where you have to spend time figuring out what is a header, what is a row, etc. -- it's not instantly obvious. The prices are clearly clickable on the left, on the…
Hipmunk really makes the problems of flat design stand out. There is a common belief that simpler design means better UE. The things that are being tossed out in flat design are the things that often made good designs intuitive in the first place though. Many designers are reaching incorrect conclusions about simplicity and the whole KISS principle. The whole KISS principle doesn't require throwing out pixels and pro…
Re: iOS 7 before and after screenshots
#89Also, the interface for Photo Investigator is horrible. It's really hard to read the buttons at the bottom!