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iOS 7 before and after screenshots

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61–70 of 165 posts

Re: iOS 7 before and after screenshots

#61

So how hard was it for the developers to support iOS 7? If they used the correct core UI elements, the transition was seamless[~], right? Because with Android (until recent versions) such a major update in UI would have been a disaster (not that develoeprs care much, there aren't even strict UI guidelines). [~] edit: -smoothless | +seamless

Smoothless?

Re: iOS 7 before and after screenshots

#62
post #3

Most of these look MUCH better after the redesign. And, surprisingly, they look a lot like Android apps. For years and years Apple was way ahead of Android on app design, but now I think an app that follows the iOS 7 design guidelines and the Android design guidelines will look about the same.

While I think individual several of the apps look better after the redesign I liked the consistency of UI between apps that the before shots gave. The after shots kind of remind me of running KDE apps in a Gnome desktop environment or something. They seem too radically unique to provide a good user experience to the system as a whole.

Re: iOS 7 before and after screenshots

#63

Everything looks a lot more like Android now. I am interested to see if Kit-Kat makes any significant stylistic changes.

I doubt Android will be making any more large style changes - Google has finally found an identity for Android, and 4.0 made large changes that the majority of the Android user base seem to be happy with ( I know I am ).

Regardless, I think both iOS7 and Android both look very pleasant now.

Re: iOS 7 before and after screenshots

#64

Wow. Hipmunk is a great example, in my opinion, of how flat can be bad by removing so many visual cues. The old one is easy to see, understand, and instantaneously "grok", because of the depth cues and shading. The new one is a mess of plain colored boxes, where you have to spend time figuring out what is a header, what is a row, etc. -- it's not instantly obvious. The prices are clearly clickable on the left, on the…

Hipmunk really makes the problems of flat design stand out. There is a common belief that simpler design means better UE. The things that are being tossed out in flat design are the things that often made good designs intuitive in the first place though. Many designers are reaching incorrect conclusions about simplicity and the whole KISS principle. The whole KISS principle doesn't require throwing out pixels and properties in the name of "a trend".

Good UE is memorable and intuitive - and is often lacking in the many flat designs I've been seeing lately.

I really fear that flat design trend is making products less emotional, memorable and usable.

Re: iOS 7 before and after screenshots

#65
post #59
post #37

Earlier quoted context omitted.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

For one thing, they're shown in Apple's promotional videos. How are users supposed to learn about any feature not represented by a button on screen? I'm thinking of the notification tray, control center, double-tap home button for multitasking, press home+power for screenshot, hold home button for Siri, and even older features like pinch to zoom and rotate.

Anecdotal evidence, but I know a lot of people that have zero idea about the double-tap home feature.

Re: iOS 7 before and after screenshots

#66
post #15
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

To be fair it's a new style language. It's going to take time for people to normalize on designs. Eventually I think that there will be a more homogeneous experience, but right now everyone is trying to feel it out and explore. Design follows trends, but right now there aren't any trends to follow in ios7.

what about designers to "normalize" on people and make their app usable instead of surfing on the flat fad? most of these after design are plain ugly.

Re: iOS 7 before and after screenshots

#67
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

I noticed this too, although to be fair I did think most of the "after" screenshots looked better than their "before" counterparts. It does seem that there's no real iOS 'presence' any more, but then I always thought the old iOS 'presence' looked hideous anyway so it doesn't look like a loss to me.

Re: iOS 7 before and after screenshots

#68
post #3

Most of these look MUCH better after the redesign. And, surprisingly, they look a lot like Android apps. For years and years Apple was way ahead of Android on app design, but now I think an app that follows the iOS 7 design guidelines and the Android design guidelines will look about the same.

Apple used to set the standard. It is sad to see them falling into derivative design, yet I do love the 1950's cosmonaut spaceship concept behind it.

It's sad? Really?

Re: iOS 7 before and after screenshots

#69
post #53
post #23

Earlier quoted context omitted.

I noticed that too. Lots of the new apps have a distinctly "Android" feel to them, even to the point of Fancy having what looks clearly like an Android menu button (though not in the standard Android location). A fun flame war to start (i.e. let's please not) would be to argue whether this is due to app designers feeling an increasing need to target Android or whether it's because the truth is that iOS's "new look" s…

The simple truth probably is the company that made the app designed their Android version first and didn't bother to come up with a complete new app design for iOS, so they just kinda ported it. You can also find a lot of Android apps that seem to be directly ported from its iOS incarnations, instead of using native UI conventions.

That's probably true in some cases.

I think another thing that is true is that mobile visual vocabulary is stabilizing, much as the desktop visual vocobulary of menu bars, window title bars, etc. did. That makes for a more boring app world, perhaps, but one users can potentially find more predictable and useful.

Re: iOS 7 before and after screenshots

#70

I don't like most of the "after" shots. It's now a lot harder to see what is a button/control and what is just decoration.

I like them. The information is much more clear.

no it's not , especially when you cant tell the difference between what is a button and what is not a button.
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