Earlier quoted context omitted.
what they fear second most, aside from pirates- a burgeoning used game market I'm not sure how they fear that so much. On the rare occasions when I buy videogames they're usually used ones purchased at GameStop or on eBay.
Publishers and Developers are gaining absolutely no revenue from you doing that. And that's their issue. They want everyone to buy new games, because then they get a cut of it.
Steam Family Sharing
101–110 of 123 posts
Re: Steam Family Sharing
#102Earlier quoted context omitted.
I'm really not being obtuse. When "loaning" digital bits the only thing that could possibly be loaned is a user license. Bits are copied, not loaned. If I "loan" you a digital game then your computer will make a copy of bits as sent by some arbitrary server possibly across the globe. You may even make a copy of different bits as your copy of the content may be for a different localization, quality setting, platform,…
You are not wrong, it's just that your point is pointless. We know bits can be copied at close to zero cost. But the value of the bits can't be realized without the token (if DRM pertains) or can't legally be realized (if a single-user license pertains). The bits without the token have almost zero value. You are loaning the ability to realize the value of the bits. You said "Loaning digital goods is a gibberish state…
Re: Steam Family Sharing
#103Earlier quoted context omitted.
But note that this still doesn't allow you and a friend to play a game with each other unless you both own a copy.
Which is a pretty reasonable restriction. If you're going to both get the simultaneous value out of a game, you should probably both pay for it.
Re: Steam Family Sharing
#104Earlier quoted context omitted.
what they fear second most, aside from pirates- a burgeoning used game market I'm not sure how they fear that so much. On the rare occasions when I buy videogames they're usually used ones purchased at GameStop or on eBay.
Publishers and Developers are gaining absolutely no revenue from you doing that. And that's their issue. They want everyone to buy new games, because then they get a cut of it.
Re: Steam Family Sharing
#105Earlier quoted context omitted.
Publishers and Developers are gaining absolutely no revenue from you doing that. And that's their issue. They want everyone to buy new games, because then they get a cut of it.
Buying second hand props up the $60US/$90AUD new cost though. Without second hand (ie. Steam at the moment) the prices plummet very quickly, $5 for Just Cause 2 for example, do you think GameStop etc. would allow you to buy it new for that price?
Re: Steam Family Sharing
#106Re: Steam Family Sharing
#107Well, I still need 2 copies of Civ 5 to play multiplayer with my son: > CAN A FRIEND AND I SHARE A LIBRARY AND BOTH PLAY AT THE SAME TIME? > > No, a shared library may only be accessed by one user at a time. Now, I was (and still am) fine with that since it has provided so much entertainment, but for many games that would not be true...
Re: Steam Family Sharing
#108Earlier quoted context omitted.
But note that this still doesn't allow you and a friend to play a game with each other unless you both own a copy.
Which is a pretty reasonable restriction. If you're going to both get the simultaneous value out of a game, you should probably both pay for it.
Re: Steam Family Sharing
#109Re: Steam Family Sharing
#110Earlier quoted context omitted.
How/why do you play on two computers at once? Seems difficult.
Purchase all my games on steam. Son/daugher/parents/cousin wants to play a game I own, but I am currently playing a different game I own. Only one person can play a game at a time, even though licenses have been purchased for both.