... on closer inspection, it seems functionally equivalent to logging into steam on a friend's computer, except that you don't have to type in your password on their machine and you can kick them off easily. Considering how much trouble Steam has with phishing and accounts getting hacked, it's obviously a good idea to minimize any use-case where users are allowing others to get at their passwords. This kind of featur…
Steam Family Sharing
31–40 of 123 posts
Re: Steam Family Sharing
#32Earlier quoted context omitted.
Because otherwise you could co-ordinate which games to buy with your friends so you can all share a single game library for single player games.
If multiple users could be playing your game, you could also avoid all buying the same game for multiplayer. That seems reasonable for them to want to avoid.
Re: Steam Family Sharing
#33Earlier quoted context omitted.
'Pre-Steam'... My god, that makes 2003 seem that much longer ago... How can I be 23 and still feel like an old man? Makes one nostalgic for the days when games still came in boxes...
Last I checked (less than a minute ago), new games can still come in boxes.
Maybe I can buy a boxed game from Amazon?
Re: Steam Family Sharing
#34I'm curious as to what other kinds of convenience measures they'll be able to implement in the future - especially with hardware control via steambox on the horizon.
Re: Steam Family Sharing
#35This has been a rumored coming feature forever but I can't for the life of me figure out how this benefits steam, or even how they convinced publishers to take part in this. Whats their motivation? Did they go over the publishers heads with this? I'm curious to see how this pans out.
Edit: It actually looks even more restrictive in that if your friend decides to play any game on their steam library then you will be booted.
Re: Steam Family Sharing
#36Earlier quoted context omitted.
I really wish they would fix this. Why should I not be able to have two separate games of mine running at once?
Because otherwise you could co-ordinate which games to buy with your friends so you can all share a single game library for single player games.
So my HTPC and my kids desktops can each sign up to share Dad's personal library... but they're both stuck to me, and me only, for a year. In a way I kind of like the idea of my kids not being able to "borrow" some ridiculous 17+ rated gorefest from the other side of the internet or a kid at school... I know they're stuck on my account, or at least I have a vague idea what they're doing.
How would you enforce people not creating accounts merely to share one dudes library? Could make it terribly slow or inconvenient perhaps?
Another interesting option is creating tiered accounts to prevent widespread pirating-type operations. So you can either be a sharer or a borrower and never switch between. Or as per above, switch as many times as you want, once per year.
I'm sure there's some moronic and expensive patents out there to prevent the whole thing from ever getting off the ground.
Re: Steam Family Sharing
#37I have skipped some co-op games because I knew my friends wouldn't buy it, but they would have played with me if they could.
Re: Steam Family Sharing
#38Earlier quoted context omitted.
'Pre-Steam'... My god, that makes 2003 seem that much longer ago... How can I be 23 and still feel like an old man? Makes one nostalgic for the days when games still came in boxes...
Last I checked (less than a minute ago), new games can still come in boxes.
Re: Steam Family Sharing
#39Earlier quoted context omitted.
Yeah, it's very similar to how XBox Live accounts and digital games work (though, interestingly, it is dramatically inferior to the model Microsoft had proposed for XBox One before everyone got angry and forced them to backpedal - that model had dramatically superior sharing features)
How so? The plan for xbox one was to have up to 10 family members be able to play the same game on any console. Steams plan now enables up to 10 family members to play a game on any computer. In both cases, not on the same time. I don't see the difference. Edit: Ah, it seems steam only shares the whole library, not single games. A pity, and that might very well be a difference.
I've been thinking a better system would be number of shares = number of owned games. Or number of shares per game = retail cost of game divided by total retail value of all games on the entire account. Then I could share out "FTL" dozens of times, but some goofball who opened a fake account containing only one copy of "XYZ" could only share it out precisely once.
This follows the obvious customer service goal of making your best paying customers the happiest.
Re: Steam Family Sharing
#40"Can a friend and I share a library and both play at the same time? No, a shared library may only be accessed by one user at a time." So, if one of my friend play on my game, I can play none of my games? Or am I reading this wrong?
I really wish they would fix this. Why should I not be able to have two separate games of mine running at once?