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I'm 2 years into development of my sandbox game, Moonman

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Re: I'm 2 years into development of my sandbox game, Moonman

#42
post #27

Been following Moonman for 2 years :) I am a relatively quiet lurker on TIGSource but I can't wait until Moonman is finally out (as in.. out out). The playable demos so far have been amazing. Unfortunately, the start-up community is more cynical than the indie gaming one (blah blah Terraria clone). But, I for one, wish you good luck sir! I love the indie community because it fosters creativity over success; the proce…

Terraria is a clone itself. Also it's probably a separate genre already.

Re: I'm 2 years into development of my sandbox game, Moonman

#44
post #19

Earlier quoted context omitted.

To me it looks like a pretty straight clone of Terraria and that game was a commercial success. Personally I didn't like Terraria though. Way too simple for my taste.

I loved Terraria, lot's of interesting things to explore. I whish they'd offered more help on the bosses. The one where you had to throw a voodoo doll into the lava was about as obscure as you could get.

I have played Minecraft since back when it was still a browser game and played Terraria a lot as well from day one and honestly Terraria has been much better simply because it had a lot more content. By the way, the 1.2 update is almost out, he has been working on it for a while and kept pushing the date back but apparently has finished it and is just left with bug fixes now (multiplayer is finally fixed too so you wont need something like hamachi to play).

Re: I'm 2 years into development of my sandbox game, Moonman

#45
post #42
post #27

Been following Moonman for 2 years :) I am a relatively quiet lurker on TIGSource but I can't wait until Moonman is finally out (as in.. out out). The playable demos so far have been amazing. Unfortunately, the start-up community is more cynical than the indie gaming one (blah blah Terraria clone). But, I for one, wish you good luck sir! I love the indie community because it fosters creativity over success; the proce…

Terraria is a clone itself. Also it's probably a separate genre already.

What is Terraria a clone of?

Re: I'm 2 years into development of my sandbox game, Moonman

#47
post #21

Earlier quoted context omitted.

If anything, it seems similar to Terraria. I'm not going to call it a clone because I personally find the term derogatory. I'd rather call it a 2D platform sandbox game that has similarities to Terraria but still unique. A clone of Minecraft in my books is more FortressCraft / UberBlox / Manic_Digger. Congratulations to the OP though. Overall looks pretty good.

You avoided using the term "clone" because it's derogatory and then applied it to three other games... (?)

Yes. I should have added an additional statement that these games actually promote themselves as clones.

UberBlox

"Im making a kinda of Minecraft Clone"

https://www.allegro.cc/forums/thread/605337

Manic Digger

"an open source clone of minecraft"

https://github.com/henon/manic_digger

I made a mistake with FortressCraft. After reading the Wiki apparently there was a dispute between themselves and Minecraft.

Re: I'm 2 years into development of my sandbox game, Moonman

#49
post #27

Been following Moonman for 2 years :) I am a relatively quiet lurker on TIGSource but I can't wait until Moonman is finally out (as in.. out out). The playable demos so far have been amazing. Unfortunately, the start-up community is more cynical than the indie gaming one (blah blah Terraria clone). But, I for one, wish you good luck sir! I love the indie community because it fosters creativity over success; the proce…

Thanks, glad you've liked it. Yeah I know this isn't really HN material and my game is fairly niche already. Nevertheless it seems there are some gamedev people on here, which is great to see. :)

Honestly, I think this is HN material. You built something awesome, that at least should inspire others here to get cranking on some of their own, "crazy" ideas.

This looks great. I wish you the best with Moonman.

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