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I'm 2 years into development of my sandbox game, Moonman

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Re: I'm 2 years into development of my sandbox game, Moonman

#31
post #29

And here I was excited by the prospect of a Terraria-clone set on the moon. .... Not so much. More like a terraria clone set on an atari 2600. Terraria devs, if you're listening - moon! Lunaria! It writes itself.

set_gravity(1.622) set_landscape(flat_boring_and_homogenous)

Done ;)

Re: I'm 2 years into development of my sandbox game, Moonman

#32
post #19
post #12

As someone who tried repeatedly to make a game but never finished (or came as far as you have), I can only congratulate you on doing better. I could only see the video on youtube as the site is down, but it looks a lot like a "2D Minecraft". Not that that's a bad thing, but a lot of people will dismiss it because of this. Do you have any plans of expanding the gameplay into a direction different from Minecraft?

To me it looks like a pretty straight clone of Terraria and that game was a commercial success. Personally I didn't like Terraria though. Way too simple for my taste.

I loved Terraria, lot's of interesting things to explore. I whish they'd offered more help on the bosses. The one where you had to throw a voodoo doll into the lava was about as obscure as you could get.

Re: I'm 2 years into development of my sandbox game, Moonman

#33
post #12

As someone who tried repeatedly to make a game but never finished (or came as far as you have), I can only congratulate you on doing better. I could only see the video on youtube as the site is down, but it looks a lot like a "2D Minecraft". Not that that's a bad thing, but a lot of people will dismiss it because of this. Do you have any plans of expanding the gameplay into a direction different from Minecraft?

The mining and crafting is like the bread and butter of this genre, which I'm happy to call minecraft-like. I'm inspired by the traditional rogue-likes (like nethack) and modern ones (like brogue), so I hope to bring elements of those into the game. Procedural quests, ancient machines, and richer landscapes are also priorities.

It does look very interesting. Perhaps it would be better served by a look that is unlike Terraria, to prevent the knee-jerk reaction many people have.

Re: I'm 2 years into development of my sandbox game, Moonman

#35
Is there a standard FOSS world generating library for use in video games? I.e., one that would generate the right kind of 2D and 3D noise, average it out according to parameters, apply "biome" tags to regions, create underground tunnels, etc.? These tasks are probably typical enough that most games need not reimplement them.

Re: I'm 2 years into development of my sandbox game, Moonman

#36
post #29

And here I was excited by the prospect of a Terraria-clone set on the moon. .... Not so much. More like a terraria clone set on an atari 2600. Terraria devs, if you're listening - moon! Lunaria! It writes itself.

What, like this?

http://playstarbound.com/

Re: I'm 2 years into development of my sandbox game, Moonman

#38
post #21
post #12

As someone who tried repeatedly to make a game but never finished (or came as far as you have), I can only congratulate you on doing better. I could only see the video on youtube as the site is down, but it looks a lot like a "2D Minecraft". Not that that's a bad thing, but a lot of people will dismiss it because of this. Do you have any plans of expanding the gameplay into a direction different from Minecraft?

If anything, it seems similar to Terraria. I'm not going to call it a clone because I personally find the term derogatory. I'd rather call it a 2D platform sandbox game that has similarities to Terraria but still unique. A clone of Minecraft in my books is more FortressCraft / UberBlox / Manic_Digger. Congratulations to the OP though. Overall looks pretty good.

You avoided using the term "clone" because it's derogatory and then applied it to three other games... (?)
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