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HelloRun - A WebGL 3D Game

hellorun.helloenjoy.com

51–60 of 111 posts

Re: HelloRun - A WebGL 3D Game

#55
Addictive. Contrary to munificent, I think it's great that the game punishes you for mistakes so completely. The feel of the game makes me think of a mix between Super Hexagon (www.superhexagon.com) and Temple Run (or any other generic runner).

The only criticism I have is this: sometimes it's close to impossible to tell (even at slow speeds) where the gap is because of the way the gates are laid out and also the colour of the gates (like Cyan). Some people may argue that adding a "dice roll" into the mix is great, but considering the type of game this, it just kills the fun when you feel like you've been robbed.

(note: this is different to screwing up and starting from scratch as a result)

edit: good job.

Re: HelloRun - A WebGL 3D Game

#56

Beautiful but restarting from the beginning on the slightest mistake makes this game negative fun to play.

Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.

If you're so inclined: https://soundcloud.com/dutoncmusic/du-tonc-surging-memories

Re: HelloRun - A WebGL 3D Game

#58
On Firefox, fails with

[15:54:39.366] TypeError: k is null @ http://hellorun.helloenjoy.com/js/three.min.js:412 [15:54:39.366] "Error creating WebGL context." [15:54:39.368] TypeError: this.view is undefined @ http://hellorun.helloenjoy.com/js/hellorun.min.js:1

On Chrome, I see some rendered triangles, but just wireframe, and the game does not seem to work.

Re: HelloRun - A WebGL 3D Game

#60
Great design, great music etc etc - but it just proves that mouse pointer lock is somewhat broken on full screen Chrome for Mac. It's constantly throwing up tabs and other menu bars when you get near the top, breaking context, grabbing the mouse, lagging the graphics etc.
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