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Nidium – A new browser engine

nidium.com

101–110 of 113 posts

Re: Nidium – A new browser engine

#101

I understand that it may be a little confusing, so here is more information. In the teaser video all visible parts are direct screen recordings of: (1) existing 2D canvas or WebGL demos ported to NiDIUM engine (2) shots and images from the native embedded UI Framework Do not expect NiDIUM to read HTML pages or to compete with any existing browser. Instead, expect a solution to build (and browse) applications, with a…

Looks awesome. Any chance there will be a way to compile HTML/CSS/JS apps to NML/NSS to run on Nidium?

Re: Nidium – A new browser engine

#102
post #34
post #15

The web is weird, it feels like HTML is meant more for documents than for actual social platforms and dynamic content... If you think about it, is the web really sane?

Nothing is sane, just more or less functional and workable. The web seems to be ticking on just fine. There are problems, but also a lot of development. HTML is designed for more or less static content, but the DOM itself seems well adapted for dynamic content. Since it comes out of a tradition of streaming over slow connections, it's made to be dynamically rendered. The content layout is flexible and somewhat intuit…

But if you want a program you can install one, why access programs through bloated obscure web browsers? The web is a great place for sharing text of information. But why not learn from the mobile phones which provides native consistent programs for what many people have to access through some web 2.0 crap?

Re: Nidium – A new browser engine

#103
post #81
post #63

Earlier quoted context omitted.

> Imagine being able to use Javascript for actual desktop application development, without having to resort to tons of html and css in the background You already can do it. Canvas, WebGL, SVG, and a bunch of 2D and 3D libraries.

> You already can do it. Canvas, WebGL, SVG, and a bunch of 2D and 3D libraries. Sure, and you can even do it with a brainfuck to js transpiler. But I think he meant do it EASILY, without first hacking a full GUI stack from a 2D/3D primitives library.

If you want buttons and sliders, HTML and CSS are perfect for that. They are way easier than Qt or any other framework. Let alone whatever that new browser has in place.

Re: Nidium – A new browser engine

#104
post #102
post #34

Earlier quoted context omitted.

Nothing is sane, just more or less functional and workable. The web seems to be ticking on just fine. There are problems, but also a lot of development. HTML is designed for more or less static content, but the DOM itself seems well adapted for dynamic content. Since it comes out of a tradition of streaming over slow connections, it's made to be dynamically rendered. The content layout is flexible and somewhat intuit…

But if you want a program you can install one, why access programs through bloated obscure web browsers? The web is a great place for sharing text of information. But why not learn from the mobile phones which provides native consistent programs for what many people have to access through some web 2.0 crap?

I don't really understand your objection...

Re: Nidium – A new browser engine

#106
post #105

Every place you see "native" in their video, substitute "security nightmare".

Also, if you're going to create a "browser" that throws almost everything out, why make javascript one of the things you keep?

Re: Nidium – A new browser engine

#108
post #103
post #81

Earlier quoted context omitted.

> You already can do it. Canvas, WebGL, SVG, and a bunch of 2D and 3D libraries. Sure, and you can even do it with a brainfuck to js transpiler. But I think he meant do it EASILY, without first hacking a full GUI stack from a 2D/3D primitives library.

If you want buttons and sliders, HTML and CSS are perfect for that. They are way easier than Qt or any other framework. Let alone whatever that new browser has in place.

Yeah, for 2D interfaces I think that HTML/CSS basically solved the problem, finally, forever. Was soooo happy to switch to web development from doing Java Swing or native toolkits and APIs.

Re: Nidium – A new browser engine

#109

I for one, like this. Now, the video & music are awful and definately do not support the overall presentation, but from what I understood, this seems to be pretty cool. Imagine being able to use Javascript for actual desktop application development, without having to resort to tons of html and css in the background. I do like this idea. Even better, it would allow to write applications in ClojureScript or some of the…

I don't see why you couldn't use node-webkit https://github.com/rogerwang/node-webkit/ instead.

Re: Nidium – A new browser engine

#110

I for one, like this. Now, the video & music are awful and definately do not support the overall presentation, but from what I understood, this seems to be pretty cool. Imagine being able to use Javascript for actual desktop application development, without having to resort to tons of html and css in the background. I do like this idea. Even better, it would allow to write applications in ClojureScript or some of the…

I don't see why you couldn't use node-webkit https://github.com/rogerwang/node-webkit/ instead.

I was about to ask the same - the idea of node-webkit is awesome. It would also be nice weekend project to create a website where the user just uploads a zip file with HTML/CSS/JS and download three executables for Linux, OSX and Windows afterwards.
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