Nidium – A new browser engine
91–100 of 113 posts
Re: Nidium – A new browser engine
#92Earlier quoted context omitted.
There is a well-known engine with interesting graphics, audio, video, and network capabilities, also programmable in JS. It's installed on almost every PC for the last decade; it is called Flash. Can you mention a couple of key things that make your product diferent and desirable, instead of Flash? Because we remember other nice engines of this kind, e.g. Silverlight.
> Can you mention a couple of key things that make your product diferent and desirable, instead of Flash? It being built on standard web technologies, instead of in a proprietary engine, with a proprietary authoring environment, horrible security, subpar performance and CPU utilization and crappy or no GUI support (so you have to built everything on your own).
Re: Nidium – A new browser engine
#93If it could be rewritten to be started from a JS include on a web page, that would be ideal. Second best would be if it ran from Flash, a plugin that is still widespread. Next best is if it were a plugin itself, but very few users are willing to install a plugin, so that is already unusable for me. Next best is a downloadable separate app, but that's even worse in terms of the number of users who will go through the trouble to use it, so again is not something I would use at this point.
Good luck! I, for one, like the scene style demo vid! Although it didn't tell me if the engine would be open source or not, which is also a big thing with me. Coding for a closed source engine and being beholden to someone else to figure out and fix bugs in it when my webapp is having trouble is very painful.
Re: Nidium – A new browser engine
#94Re: Nidium – A new browser engine
#95Re: Nidium – A new browser engine
#96I for one, like this. Now, the video & music are awful and definately do not support the overall presentation, but from what I understood, this seems to be pretty cool. Imagine being able to use Javascript for actual desktop application development, without having to resort to tons of html and css in the background. I do like this idea. Even better, it would allow to write applications in ClojureScript or some of the…
> Imagine being able to use Javascript for actual desktop application development, without having to resort to tons of html and css in the background You already can do it. Canvas, WebGL, SVG, and a bunch of 2D and 3D libraries.
GTK+ & Javascript == https://wiki.gnome.org/Gjs
Windows app store: http://msdn.microsoft.com/en-us/library/windows/apps/hh77084...
Qt 5 is moving this way as well: http://arstechnica.com/business/2012/04/an-in-depth-look-at-...
Re: Nidium – A new browser engine
#97What is the memory model of the NiDIUM js with native threading support?
The memory is obviously not shared (handling memory barrier / mutex in JS would be too annoying). However, it uses inter-thread communication using structured clone ( https://developer.mozilla.org/en-US/docs/Web/Guide/DOM/The_s... ) or object stealing where you send an object to a thread with a zero-copy advantage but lose its content/ability to use it from the "sending thread"
Re: Nidium – A new browser engine
#98File I/O alone is a good enough reason for this kind of projects to exist. I've always wanted to be able to use the power of the browser for standalone, cross-platform desktop applications. I was shocked when I discovered I couldn't write a simple JS/HTML application and connect it to a local DB like SQLite without going through a server. Each browser has its own hackish way of doing something like that, but they're…
Re: Nidium – A new browser engine
#99http://glsl.heroku.com/e#457.0 apple by iq
http://glsl.heroku.com/e#10809.0 by tigrou
http://www.backtothepixel.com/demos/js/webgl/704_webgl.html by paulo falcão
http://threejs.org/examples/webgl_custom_attributes_particle...