In the teaser video all visible parts are direct screen recordings of:
(1) existing 2D canvas or WebGL demos ported to NiDIUM engine
(2) shots and images from the native embedded UI Framework
Do not expect NiDIUM to read HTML pages or to compete with any existing browser.
Instead, expect a solution to build (and browse) applications, with a fast and unified look and feel.
So:
* Yes, it's a browser, in a sense that it can loads remote "apps/code" via HTTP using URLs (and somehow link them)
* Almost everything is integrated and highly customizable (like the integrated UI Framework)
* Cool APIs like plain-socket UDP/TCP (client and server), GLSL postprocessing on every canvas, layer, etc...
* We've made our best to be compliant with existing APIs (context2D, webgl, commonjs, etc...)
* It ditches HTML & CSS in favor of new things (NML and NSS, we will communicate on this later)
* Low Latency Audio and DSP (and yes, one of us come from the demo scene, hence the poor soundchip music ;-) )
We designed almost everything from scratch, but the whole thing is still at an early stage.
And to relate with tranding topics today about "english accent", we made this video a bit "old school" because we're not native english speaker (french) and a bit afraid of making "talkative" videos.
We will post updates as soon as possible!