Live data from Hacker News

Confessions of a failed indie developer

altdevblogaday.com

11–20 of 83 posts

Re: Confessions of a failed indie developer

#12
post #10

Doesn't this guy realize that asking for money they way he did with flex funding defies logic. If you only raise some of the money, how were expecting to finish the project, and what about the people who gave you money - you just scammed them. He still hasn't paid them back yet, instead saying he owes them a game! Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should…

First of all I would have to say that's really harsh, both on the industry and the developer. He may have been a bit delusional and not thought the plan through but he learned why he was wrong and got better from it.

Calling game development "useless" is a stretch however, they have always combined math,art,computers,music,... into one single piece. They have also personally broguht me into the world of programming.

Saying writers don't have a purpose is also a bit over the top. Some can be reporters, others send ideas to people who otherwise wouldn't have even considered them.

Games are a firm example of entertainment, and people get joy out of seeing people loving their product. Can you honestly say you want to live your life without TV, movies, games, music, writing, art, stories, dance?

Re: Confessions of a failed indie developer

#13

Earlier quoted context omitted.

With some exceptions like Minecraft it seems that most games are basically developed in a vacuum with little user input (except maybe small groups under an NDA?). I guess the reason is that gamers can be a fickle lot and there's a large risk that the game will be written off as crappy if you release a poor prototype. This is probably more the case with games than other applications because the line between an unplaya…

> I guess the reason is that gamers can be a fickle lot and there's a large risk that the game will be written off as crappy if you release a poor prototype. You only need feedback from 15-20 people to get the gist of where you stand with the game. For that you don't need to release anything, just post a link on a forum and be sure to engage with the comments that follow.

Once you've put it out there though, you can't really take it back.

Re: Confessions of a failed indie developer

#14

A couple of observations. You probably shouldn't think that you can get your indie game done in a year, release, and ramp up revenue so fast that you'll soon be self-sustaining. Sounds obvious, but most guys starting out actually believe that there's a chance of it playing out like this. Starry-eyed optimism is probably a precondition for going anywhere near this business in the first place, but it must be tempered a…

I never worked on games and don't want to, but this question bugs me: what would it take to convince someone to invest in a gamedev effort? It just sounds like a very poor investment. If Alice and Bob are both willing to invest in their own pet projects, but not willing to invest in each other's, doesn't that mean one of them is provably irrational?

Re: Confessions of a failed indie developer

#15
post #10

Doesn't this guy realize that asking for money they way he did with flex funding defies logic. If you only raise some of the money, how were expecting to finish the project, and what about the people who gave you money - you just scammed them. He still hasn't paid them back yet, instead saying he owes them a game! Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should…

I write software for a living, and I found this comment to be dead on: Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should've started by wiring together his own circuit boards and then building an OS.

He wrote his own game engine because he had always wanted to is the obvious reason. He's a deluded fool for thinking he could do so in a couple months. It should have been a side project while still gainfully employed somewhere. Hard to do with two kids at home.

Which is why I can't fathom how a dude with a loving wife and two young kids quits his job and gambles their savings away. I've seen it happen before, but it was 'honest' gambling at a casino and it ended in divorce and general unhappiness. Maybe it's a form of mid-life crisis?

EDIT: fixed format and grammar.

Re: Confessions of a failed indie developer

#16
post #12
post #10

Doesn't this guy realize that asking for money they way he did with flex funding defies logic. If you only raise some of the money, how were expecting to finish the project, and what about the people who gave you money - you just scammed them. He still hasn't paid them back yet, instead saying he owes them a game! Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should…

First of all I would have to say that's really harsh, both on the industry and the developer. He may have been a bit delusional and not thought the plan through but he learned why he was wrong and got better from it. Calling game development "useless" is a stretch however, they have always combined math,art,computers,music,... into one single piece. They have also personally broguht me into the world of programming.…

I'm not saying that entertainment doesn't have value. I said it's perfectly fine if you're earning an income from creating it and it's OK as a hobby to create. But otherwise, the market (the people that constitute the world) have told you it's not valuable.

Art for art's sake is great, but it doesn't mean artists should get a free pass to do whatever they want and the rest of us digging coal mines and waiting tables give them money for art we don't like.

Re: Confessions of a failed indie developer

#17
post #10

Doesn't this guy realize that asking for money they way he did with flex funding defies logic. If you only raise some of the money, how were expecting to finish the project, and what about the people who gave you money - you just scammed them. He still hasn't paid them back yet, instead saying he owes them a game! Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should…

[deleted]

Re: Confessions of a failed indie developer

#18
post #10

Doesn't this guy realize that asking for money they way he did with flex funding defies logic. If you only raise some of the money, how were expecting to finish the project, and what about the people who gave you money - you just scammed them. He still hasn't paid them back yet, instead saying he owes them a game! Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should…

I write software for a living, and I found this comment to be dead on: Trying not to be harsh, but this guy is obviously clueless - built his own game engine - maybe he should've started by wiring together his own circuit boards and then building an OS. He wrote his own game engine because he had always wanted to is the obvious reason. He's a deluded fool for thinking he could do so in a couple months. It should have…

That's basically all you need to know about the entire article. Bleeding money from a mortgage, he decides to build his own game engine. He is an industry professional of many years. I am surprised he didn't see failure coming from the start.
Post reply on HN