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'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

blogs.wsj.com

41–50 of 91 posts

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#42
post #31

Earlier quoted context omitted.

The beginning of Starcraft can be stale too. You're probably going to follow one of the standard builds at first.

you say that, until you get proxy everything'd

I dunno, I follow a build order to the point that I can actually read a news article or two until about the 4 minute mark, and I've successfully stopped proxies more often than not.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#43
post #16
post #7

Earlier quoted context omitted.

> Sample size has nothing (not strictly true) to do with whether a result is statistically significant. I hate to rain on your parade, but sample size has everything to do with whether a result is statistically significant. http://sph.bu.edu/otlt/MPH-Modules/BS/BS704_Power/BS704_Powe...

No, almost any sample size can be sufficient, as long as the effect is big enough. Though in psychology, larger samples are often needed, because there's generally smaller effects. If you want to test whether penicillin can cure a staph infection, you can get statistically significant results with a handful of tests.

>> Sample size has nothing (not strictly true) to do with whether a result is statistically significant.

>> I hate to rain on your parade, but sample size has everything to do with whether a result is statistically significant.

> No, almost any sample size can be sufficient, as long as the effect is big enough.

Your sentence says "no", but it agrees -- sample size has everything to do with determining statistical significance. The ratio of sample size to population is critical to deciding whether a result is significant: http://classroom.synonym.com/select-statistically-significan...

> Though in psychology, larger samples are often needed, because there's generally smaller effects.

Yes, but many of those kinds of result are insignificant and instantly forgotten regardless of the circumstances, because psychologists generally aren't testing a falsifiable theory, only measuring an "interesting" effect, like whether leaning to the left makes the Eiffel Tower look shorter (the 2012 Ig Nobel Prize winner):

Title: "Leaning to the Left Makes the Eiffel Tower Seem Smaller -- Posture-Modulated Estimation"

Link: http://pss.sagepub.com/content/early/2011/11/23/095679761142...

Ig Nobel Prize announcement: http://www.improbable.com/ig/2012/

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#44
post #41

Why the scarequotes around Starcraft? Is it...not really Starcraft?

StarCraft is the title of a work, and as such should probably be either italicized or put in quotes cf. the WSJ style manual.

Italicization is obviously not possible in plain text, so their style manual would prescribe that the title of the work is set in quotes.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#46
post #37
post #26

The best analogy I've heard is that a good game of Starcraft is very similar to fencing; you have to predict what your opponent will do, and react accordingly, with speed and agility. Another good comparison is chess; see where the pieces are going and be sure to be ready when the battle comes.

One thing those analogies miss is that starcraft is an imperfect knowledge game. You don't know everything about your opponent as you would in chess and fencing. It is similar to poker in that regard. This is probably my favorite part of the game -- watching pro level players react perfectly to even the slightest tell.

That's not true. Starcraft is a game of perfect knowledge. For instance, good scouting and/or good observer placement can reveal what units are built, what is being produced, and what technology has been researched. There is nothing that a player can hide from well-executed scouting. Unlike poker, where you can never see the opponents hand, in Starcraft you can see everything your opponent is doing if you scout well.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#47
post #39

Top 100 world ranked grand master here. The amount of time I have poured into this game is absolutely unreal, I could have probably raised a family of 5 in the time I spent playing StarCraft. I found myself better at a lot of games after being so intense in SCII. Co-ordination, decision making, a better understanding of strategy, all improved. I got better at Chess, was able to pick things up quicker. Great experienc…

> What other games REQUIRE you to have 300APM

sort of tangential point here, but this usage of 'require' is exactly why I dropped starcraft 2 and possibly will never come back. When a game stops being a game and starts being a... work, it loses all the fun.

Back in the days of WoL I toyed with the idea of playing with less APM and winning with more strategy, like pincer-attacks or enclosure; it worked up till Diamonds but when I found myself training for some micro, I knew it was time to give it up.

I'm still looking forward for the LoV, but probably will only play the single campaign and quit.

EDIT: I still fancy a competitive games against my friends, but that's a completely different story.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#50
post #46
post #37

Earlier quoted context omitted.

One thing those analogies miss is that starcraft is an imperfect knowledge game. You don't know everything about your opponent as you would in chess and fencing. It is similar to poker in that regard. This is probably my favorite part of the game -- watching pro level players react perfectly to even the slightest tell.

That's not true. Starcraft is a game of perfect knowledge. For instance, good scouting and/or good observer placement can reveal what units are built, what is being produced, and what technology has been researched. There is nothing that a player can hide from well-executed scouting. Unlike poker, where you can never see the opponents hand, in Starcraft you can see everything your opponent is doing if you scout well.

There's no such thing as perfect scouting: at all levels of the game there are points where you have no idea what's coming except by reading your opponent and the metagame. For example, expecting a 6 pool or early all-in after your opponent has just taken a game in a 5 game series. Or, figuring out it's a banshee rush based on nothing but a blocked ramp.

So no, Starcraft is not perfect knowledge; much like poker you do a lot of reasoning and what amount to Expected Value (EV) calculations to figure out what your opponent is most likely to do. To gain information about what your opponent is doing in the game requires expending in-game resources, which is pretty much the exact opposite of perfect knowledge.

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