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'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

blogs.wsj.com

11–20 of 91 posts

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#11

"The participant pool was composed entirely of 72 female students at the University of Texas at Austin, because researchers were unable to find male participants who played computer games for less than two hours a day." The sample size seems far too small and narrow to draw any conclusions from.

Read the paper. They determine necessary sample size based on statistical power.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#12

Consider the opportunity costs involved. The huge amount of time and energy usually 'spent' on games like this could have been used for something else, possibly boosting mental flexibility and other things equally or more than Starcraft. I would expect the purported positive effects of gaming should be way more pronounced, given the many hours many people play each day. It seems that someone who spends the same time…

If all you have in mind is personal development, than that might be true but most gamers just want to have fun playing. If it has any positive side-effects thats a nice bonus, so atleast you dont waste away all your time just for fun.

Just for personal developments sake, your right, gaming is probably not the perfect activity, but its also not the worst.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#13
Nothing new really. There have been alot of studies that show that games train reflexes and other mental abilities [1]

If engaging in a very strategic game for a couple of hours each week wouldnt lead to any positive mental improvements, i would be suprised. Human ability is based upon experience, training and talent in almost any field.

[1] http://www.wate.com/story/3684503/study-video-games-help-qui...

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#14
The conclusion would not surprise me. Competitive games with a high "skill cap" require as much mental activity as anything else. The cause and effect may not be clear, but gaming can, at the very least, increase confidence in one's decision-making capabilities, which will improve performance on other mental tasks.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#15

Consider the opportunity costs involved. The huge amount of time and energy usually 'spent' on games like this could have been used for something else, possibly boosting mental flexibility and other things equally or more than Starcraft. I would expect the purported positive effects of gaming should be way more pronounced, given the many hours many people play each day. It seems that someone who spends the same time…

Or you know, the programmer ends up working for a large corporation and makes $100,000 a year being a code monkey and the gamer wins millions after he switches to playing professional poker.

There are no "correct choices" in life.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#16
post #7
post #4

Earlier quoted context omitted.

Sample size has nothing (not strictly true) to do with whether a result is statistically significant. I imagine they chose this sample size because it could potentially yield a statistically significant sample. A larger sample size means that a smaller average increase is required to show that it is a statistically significant deviation than a smaller sample.

> Sample size has nothing (not strictly true) to do with whether a result is statistically significant. I hate to rain on your parade, but sample size has everything to do with whether a result is statistically significant. http://sph.bu.edu/otlt/MPH-Modules/BS/BS704_Power/BS704_Powe...

No, almost any sample size can be sufficient, as long as the effect is big enough. Though in psychology, larger samples are often needed, because there's generally smaller effects.

If you want to test whether penicillin can cure a staph infection, you can get statistically significant results with a handful of tests.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#17
post #13

Nothing new really. There have been alot of studies that show that games train reflexes and other mental abilities [1] If engaging in a very strategic game for a couple of hours each week wouldnt lead to any positive mental improvements, i would be suprised. Human ability is based upon experience, training and talent in almost any field. [1] http://www.wate.com/story/3684503/study-video-games-help-qui...

What is a far from obvious, to me, is that this specific training in a specific context improves response outside of this context and for other tasks. Really how knowing that you have to build immortals when you see roaches - or vikings when you see colossi, could possibly useful in everyday life?

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#18
post #13

Nothing new really. There have been alot of studies that show that games train reflexes and other mental abilities [1] If engaging in a very strategic game for a couple of hours each week wouldnt lead to any positive mental improvements, i would be suprised. Human ability is based upon experience, training and talent in almost any field. [1] http://www.wate.com/story/3684503/study-video-games-help-qui...

What is a far from obvious, to me, is that this specific training in a specific context improves response outside of this context and for other tasks. Really how knowing that you have to build immortals when you see roaches - or vikings when you see colossi, could possibly useful in everyday life?

I think it's not those specific pieces of information that are useful, but the mental training to develop those associations and to access and put into practice that sort of tactical information on demand. It's like how lifting weights makes you better at lifting other things too.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#19

Consider the opportunity costs involved. The huge amount of time and energy usually 'spent' on games like this could have been used for something else, possibly boosting mental flexibility and other things equally or more than Starcraft. I would expect the purported positive effects of gaming should be way more pronounced, given the many hours many people play each day. It seems that someone who spends the same time…

In the study the casual game alternative (Sims) didn't provide the same effects. I play team games often because it as easily accessible way for me to have fun competing, just like any other sport in fact. It's a flow experience and has the nice side benefit of completely putting my mind off of other things. I can't get these things from other fun but casual games, that provide very few benefits (not even taking into account the possible boost in cognitive fitness).

I think playing starcraft as part of an active, diverse mental life enriches is particularly complimentary as it a sport-like game that is challenging in many aspects (you need to multitask, think strategically, react quickly and control with great dexterity) and team games also open the social aspects. If it is not done in moderation then yes, you have to wonder if your best mental efforts during the day would better be directed at something more productive. Not for the sake of productivity, or for some moral reasons. Only because it might start to hurt financially/socially/healthwise etc. In the end, there are no skills particularly relevant in the grand scheme of things, we live, we have experiences, we die, universe goes on.

Re: 'StarCraft' Gameplay Boosts Mental Flexibility, Says Study

#20

Consider the opportunity costs involved. The huge amount of time and energy usually 'spent' on games like this could have been used for something else, possibly boosting mental flexibility and other things equally or more than Starcraft. I would expect the purported positive effects of gaming should be way more pronounced, given the many hours many people play each day. It seems that someone who spends the same time…

as a hardcore gamer myself I have to disagree with you. I must play competitive style games like 6 hours a day for more than 10 years now, even though it's a "waste" I'm pretty sure that gaming helped me, and friends, for a long-term: We analyze stuff really quick and have a fast logical response also. In my case (I belive I'm the most hardcore of them all, playing stuff since I was 6), I'm the fastest learner of them all and I link it directly to my gaming life. I know that it may sound I'm just justfying my addiction but I really like to learn new stuff and it helps a lot. I quit gaming earlier to read some book (currently reading thinking fast and slow) and in the early morning I keep reading interesting sites like HN articles :)
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