Earlier quoted context omitted.
Well, we have a production-quality optimizer (LLVM). So it'll always take some time to compile. Eventually once all of our LLVM patches are upstream and the versions including the patches make it into common repositories you may be able to use your system LLVM to compile the Rust compiler, at which point the compile times will drop dramatically. We continue to work on compile speed of Rust code all the time.
Will you also work on providing a better Windows package? I don't understand why you don't just bundle all the dependencies, given that they all seem to be open source and redistributable. Call me spoiled but I expect a one-click installer in this day and age. I still haven't tried to actually use Rust because of that and I am sure I am not the only one.
But, windows is (unfortunately) a bit of a second class platform at the moment (although there have been some very big strides in the last week or so). So part of the reason for poor windows packaging is Rust isn't ready on windows yet (even more so that its normal pre-alpha-ness on Linux and Mac).