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Show HN: Rustic Citrus

rusticcitrus.com

21–30 of 35 posts

Re: Show HN: Rustic Citrus

#21
Cool game! I hope you release for iOS, I'll buy.

Maybe an option to allow or disallow plurals/conjugation. i.e. if I have bake, bask, ask, don't make me enter bakes basks asks.

Re: Show HN: Rustic Citrus

#22
post #15

I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…

I'm planning on adding click and drag in a future release. The best input method is to just type the words though! You'd only realize you can do that if you read the help (which I realize no one really does). I'll think about how I can make it more obvious for players. Thanks for the feedback and for playing!

You should just flat out tell people to type the words, prominently. I tried it because I figured it would be the best way, but a prominent hint at the start would be the best way to do it.

Every game should feature a "How to play" thing right off the bat.

Re: Show HN: Rustic Citrus

#23
post #9

I must admit that I find it a bit depressing that creating the web site for the game looks like a more complicated job than the game itself.

I'll take that as a compliment :) I actually was able to throw the site together in about a week. The full game on Windows 8 has more features like saved games, high scores, and Windows 8 functionality (start screen tile, charms integrations, etc). The online version is just a slimmed-down version of the game. Plus, I've got a lot of new features like achievements and multiplayer mode in the works.

Is the game built in WinJS? Do you re-use the same code for both the game and the site?

Re: Show HN: Rustic Citrus

#24
post #21

Cool game! I hope you release for iOS, I'll buy. Maybe an option to allow or disallow plurals/conjugation. i.e. if I have bake, bask, ask, don't make me enter bakes basks asks.

I'm planning on making both an iOS and an Android version. If you want to be notified when that happens, I'm collecting email addresses on the home page (scroll down towards the bottom). Thanks for playing!

Re: Show HN: Rustic Citrus

#25
post #17

I really like it but the dictionary is weird, this is esp visible in names, eg. Dean was allowed, but Dan wasn't. And before you say Dean has more than one meaning - so does Dan.

Wordredeference does not seem to know "dan" as an english word (http://www.wordreference.com/enfr/dan) while dean exists (http://www.wordreference.com/enfr/dean). What would Dan be english ?

Re: Show HN: Rustic Citrus

#26

Earlier quoted context omitted.

I'll take that as a compliment :) I actually was able to throw the site together in about a week. The full game on Windows 8 has more features like saved games, high scores, and Windows 8 functionality (start screen tile, charms integrations, etc). The online version is just a slimmed-down version of the game. Plus, I've got a lot of new features like achievements and multiplayer mode in the works.

Is the game built in WinJS? Do you re-use the same code for both the game and the site?

Yes, the Windows 8 game is built using WinJS. However - and unfortunately - WinJS doesn't work on the web since it tries to call WinRT APIs which it doesn't have permission to use. Microsoft doesn't provide a subset of WinJS which works on the web so I essentially had to rip out all the WinJS code to make it work on my site. That meant I lost things like saved games and high scores since I used WinJS data binding to implement them. I also couldn't integrate with the Windows 8 charms from the web so I had to get rid of that stuff as well. But other than the UI and page navigation, the rest of the code is exactly the same on the app and the web.

I'm working on removing WinJS from the Windows 8 app since I only use it in a couple places where I can roll my own solution. If I accomplish that, I should be able to simply copy the same files onto my server and have it work on every browser. That would be pretty cool!

Re: Show HN: Rustic Citrus

#27
Web version unusable on a 7" android tablet (1280x800): the left side of the gaming area is out of the screen, neither scrolling nor resizing seem allowed. Same problem in landscape and portrait mode.

Re: Show HN: Rustic Citrus

#28
post #27

Web version unusable on a 7" android tablet (1280x800): the left side of the gaming area is out of the screen, neither scrolling nor resizing seem allowed. Same problem in landscape and portrait mode.

This is unfortunately a known issue. The web version isn't responsive which makes it unplayable on small screens. A fix for this is coming soon though!

Re: Show HN: Rustic Citrus

#29
post #9

I must admit that I find it a bit depressing that creating the web site for the game looks like a more complicated job than the game itself.

I'll take that as a compliment :) I actually was able to throw the site together in about a week. The full game on Windows 8 has more features like saved games, high scores, and Windows 8 functionality (start screen tile, charms integrations, etc). The online version is just a slimmed-down version of the game. Plus, I've got a lot of new features like achievements and multiplayer mode in the works.

It's very well done.

Re: Show HN: Rustic Citrus

#30
UI problem when you run out of time as you are just about to press the 'Submit' button, the 'exit' button (or whatever it was) pops up and then you never find out what the 5-letter words were.
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