I must admit that I find it a bit depressing that creating the web site for the game looks like a more complicated job than the game itself.
Show HN: Rustic Citrus
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Re: Show HN: Rustic Citrus
#12Re: Show HN: Rustic Citrus
#13As an aside, however, the more I see the "scrolling leads to animation" design as a, sort of, product tour, the more it annoys me. I hope that trend goes away
Re: Show HN: Rustic Citrus
#14I also get the item overlap issues others have pointed out. You might consider just listing the number of words of each length rather than having them all blocked out (i.e. have "10x" in front of 3 blocks instead of having 10 separate rows).
And for increased difficulty, try not listing the discovered words alphabetically. I would not have gotten "ergs" without the alphabetical listing in the round that I played.
Again, nice job!
Re: Show HN: Rustic Citrus
#15I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do.
I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and heavy-handed. Or, even a big word "CLICK!", pointing at the oranges. I know! Make it work instantly, from the "click" in click-and-drag. Then, you'll quickly notice you don't need to drag. And even if you don't, at least you can still play.
BTW: how many people here know the words awn, naan and alb?
Re: Show HN: Rustic Citrus
#16I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…
Re: Show HN: Rustic Citrus
#17Re: Show HN: Rustic Citrus
#18I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…
Re: Show HN: Rustic Citrus
#19Nice work. Looks great and is very fun. I also get the item overlap issues others have pointed out. You might consider just listing the number of words of each length rather than having them all blocked out (i.e. have "10x" in front of 3 blocks instead of having 10 separate rows). And for increased difficulty, try not listing the discovered words alphabetically. I would not have gotten "ergs" without the alphabetical…