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The creation of Missile Command and the haunting of its creator, Dave Theurer

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Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#51

Growing up during the cold war, it was dogma that a Soviet "bolt from the blue" could occur at any moment and end everything, everywhere. That gave the game deep relevance. That threat was far less contrived than our current "war on terror" (two superpowers really did have a gazillion mega weapons) but history tells us that the most likely trigger for it happening would've been human or machine error, not some attemp…

> but history tells us that the most likely trigger for it happening would've been human or machine error, not some attempt at empire expansion I think you're falling victim to the post hoc fallacy to some degree. Remember that the Cold War ended up only lasting about 4 decades or so, which limited the amount of time for incidents to occur that could have led to WWIII. Also remember that the process of succession of…

Here's two times we came close. They're both stories of Russians deciding not to pull the trigger based on faulty data, but I would not be surprised if there's a couple stories floating around of Americans making the same decision. It didn't need aggressive heads of state to happen at all.

http://militaryhistorynow.com/2013/07/15/the-men-who-saved-t...

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#52
post #32

I asked a coworker who was from Russia about what their experience was during the Cold War, and whether or not people were afraid of nuclear war. He said that everyone in Russia just laughed it off, and they knew that nothing would ever happen. This is in stark contrast to everyone in the US that I knew. We were bombarded with propaganda about how nuclear war could occur at any second. Movies like "The Day After" (wh…

"It's funny when you look back how suckered in Americans were vs Russians." Were they, though? There's a difference between "the bad thing didn't happen" and "the bad thing couldn't happen". Perhaps we were too concerned about it back then, but I sometimes fear we're too casual about it today. History strongly suggests the "total extinction" scenarios are overblown ("nuclear winter" is likely not a viable threat, tho…

Indeed. The Dead Hand is recommended reading (http://thedeadhandbook.com/)

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#54
post #47
post #22

There was a documentary about a guy who tries to break the high score for Missile Command. Unlike a lot of modern games, there is no ending so you can keep playing the game until you inevitably lose One quarter. Two days. No pause button. http://www.highscoremovie.com/ The 30-year old record for Missile Command was just broken recently: http://arstechnica.com/gaming/2013/03/55-hours-81m-points-an... It's theoreticall…

> It's theoretically possible to build up so many extra cities that you can actually take a 30 minute break in the game It's not only possible, it is fairly routine for good players. This is because of an interesting bug in the game which has a big effect on the skill progression of developing players. The bug is commonly called the "810" bug, because on most machines it occurs when you get 810k points. It actually o…

Let me add a few more things I just remembered.

1. The 810 bug is interesting in that there is no obvious reason for it. There's nothing interesting about that number that would lead one to expect to find bugs occurring there. It's not at any interesting boundary in decimal or binary, for instance, where it might hit some special case that is easy to botch.

I've never heard any explanation for what the devil was happening.

2. Speaking of botched special cases, Defender also had a bug that gave you a lot of bonus ships, although the Defender bug actually made sense.

Defender wrapped at 1 million. If the bonus was 10k, as soon as you hit 990k it started giving you a bonus ship every time you did anything that scored points. This lasted until you wrapped. You then stopped getting bonus ships until you scored enough points to earn all those bonus ships you had gotten from the bug between 990k and wrap.

I've read that the reason for this bug was pretty simple. Every time you scored, the game did something like this:

   if new_score > next_bonus
      award_bonus_ship()
      next_bonus += 10k
So consider when next_bonus == 990k. You hit or cross 990k, get a bonus ship, and next_bonus gets bumped up to 1 million...but that's the wrap point, so next_bonus actually gets set to 0. Now you earn some more points, but are still between 990k and 1 million. Your score is greater then next_bonus (which is 0), so you get a bonus, and next_bonus goes to 10k. Repeat until new_score finally wraps.

3. The most spectacular bug I've seen in an arcade game was in Battlezone, the vector graphics tank battle game, the one where you fought another tank on a plane littered with cubes and pyramids, with jagged mountains in the distance.

After a while, if you evaded the shots from the enemy long enough but failed to kill him, the enemy tank would go away and a missile would come for you, which was much harder to kill than a tank.

Some clever people figured out that if you timed it right, you could get it to send the missile while the last shot from the enemy tank was still in transit. If you then died on that shot, when the next round started, the damn missile would still be there. This was pretty anoying, until someone got the bright idea of doing this ON THEIR LAST TANK.

The game then gives the GAME OVER screen, and then it goes into attract mode where it runs a demo script showing game play. That leftover missile ends up in the demo, where it kills the demo tank, and the demo round ends. Apparently, whoever wrote the demo script did not expect the demo tank to ever die, so the demo ending at this point was unexpected, and according to the story we heard, the machine crashed and needed a hard reboot.

We knew someone who owned a Battlezone, and told him about this. He put some free games on and let our best Battlezone player try to set this up. It did indeed work, and the left over missile did indeed kill the demo tank.

And then we smelled burning electronics and the monitor burned out. Apparently, the software was responsible for the monitor timing, and could put it in states that were very very bad.

Of course, this one example doesn't prove that our experiment actually killed the hardware--it could have just been a coincidence. The owner was a Caltech student, and so understood what it took to do a proper experiment, but for some reason refused to let us do the experiment again once he replaced the monitor.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#56
post #24

For anybody looking for another nuclear-apocalypse-based low-graphics game, DEFCON ( http://www.introversion.co.uk/defcon/ ) did a really good job of expanding into an RTS.

Man I loved DEFCON. I played it for hours and hours and hours.

The cool "5 million killed" text popups really gave you chills.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#57

Earlier quoted context omitted.

Ten years during which we enjoyed one of the most prosperous and fiscally positive eras in modern US history. Somewhat ironically, brought about in significant part due to the massive spending on R&D in communications and technology during the Cold War.

It's not obvious that the same or greater government spending on R&D would not have happened without the cold war. In an alternate history where government spent the same percentage of GDP without a cold war (not a huge stretch, I think, since no cold war means no red scare and presumably some higher level of survival for the political left) the amount spent on research would presumably be a lot larger. People love t…

That's true, but at least it didn't ALL go to waste. "Star Wars" provided some engineers with interesting experience.

Homeland Security and hundreds of thousands of Blackwater contractors is like taking all that money and shoveling into a bonfire. The only "spinoff" I can think of is militarized policing. Ugh.

I suppose the lesson is that bad things can always be done even worse.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#58

Earlier quoted context omitted.

Ten years during which we enjoyed one of the most prosperous and fiscally positive eras in modern US history. Somewhat ironically, brought about in significant part due to the massive spending on R&D in communications and technology during the Cold War.

It's not obvious that the same or greater government spending on R&D would not have happened without the cold war. In an alternate history where government spent the same percentage of GDP without a cold war (not a huge stretch, I think, since no cold war means no red scare and presumably some higher level of survival for the political left) the amount spent on research would presumably be a lot larger. People love t…

Well, yes and no. There are some things you can only do with a sense of desperate urgency driving you (this is the means by which startups beat entrenched players). Hence the code-breaking machines that give us computers, hence rader, satellites, jet engines, etc etc etc. Would these things have come about "naturally"? Maybe, maybe not. Why would you develop computers when you had clerks and a typing pool and that worked perfectly well?

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#59

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

Am I the only one who liked them? I've never played the game so it's nice to see what it looks like and not just a static screenshot.

I played it just a couple of days ago - on original Atari 800 hardware :-)

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#60
post #41

I asked a coworker who was from Russia about what their experience was during the Cold War, and whether or not people were afraid of nuclear war. He said that everyone in Russia just laughed it off, and they knew that nothing would ever happen. This is in stark contrast to everyone in the US that I knew. We were bombarded with propaganda about how nuclear war could occur at any second. Movies like "The Day After" (wh…

> He said that everyone in Russia just laughed it off, and they knew that nothing would ever happen. That is in large true. There was no constantl stream of news on dangers of evil empires and scare us with total annihilation. At least in the 80s it wasn't happening as far as I remember. "American imperialists" was still used in propaganda and news but it wasn't serious. Or rather few took propaganda seriously. Heck…

Could you be a little more specific about exactly how Americans were misled about the threat of war with the Soviet Union?
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