The creation of Missile Command and the haunting of its creator, Dave Theurer
11–20 of 69 posts
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#12>Missile Command embodied the Cold War nightmare the world lived in The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.
http://1.bp.blogspot.com/_fWR8DhqQ9lw/R72zO6Q2oEI/AAAAAAAAAK...
More available here: http://metacab.blogspot.com/2006/03/atari-concept-art.html
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#13Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#14Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#15Really liking the look of that page.
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#16Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#17Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#18>Missile Command embodied the Cold War nightmare the world lived in The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.
The original title for Missile Command was "Armageddon". Here's a cool piece of concept art for the Armageddon cabinet from the Atari artwork archive that recently surfaced: http://1.bp.blogspot.com/_fWR8DhqQ9lw/R72zO6Q2oEI/AAAAAAAAAK... More available here: http://metacab.blogspot.com/2006/03/atari-concept-art.html
That drawing of the Armageddon cabinet clearly shows the secondary info displays and even shows the two head positions of the player. Maybe it's hindsight, but that seems like such a distraction, especially on a game like Missile Command, I'm surprised they even considered it in the first place. It would make a compelling feature in the right game, though I think the displays would have to be placed around the screen.
Re: The creation of Missile Command and the haunting of its creator, Dave Theurer
#19Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.