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The creation of Missile Command and the haunting of its creator, Dave Theurer

polygon.com

11–20 of 69 posts

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#12

>Missile Command embodied the Cold War nightmare the world lived in The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.

The original title for Missile Command was "Armageddon". Here's a cool piece of concept art for the Armageddon cabinet from the Atari artwork archive that recently surfaced:

http://1.bp.blogspot.com/_fWR8DhqQ9lw/R72zO6Q2oEI/AAAAAAAAAK...

More available here: http://metacab.blogspot.com/2006/03/atari-concept-art.html

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#13

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

It's unusual to say this, but reading it on an iPhone is nice...

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#14

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

It's unusual to say this, but reading it on an iPhone is nice...

Or Instapaper, Readibility etc.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#16

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

If you have AdBlock, it's fairly simple to block the distracting images by clicking on them. Otherwise, you can inject a little CSS into the page using JavaScript on the console. I agree that the GIFs were very distracting. Static GIFs probably could have captured the feel of the game era just as well.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#18

>Missile Command embodied the Cold War nightmare the world lived in The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.

The original title for Missile Command was "Armageddon". Here's a cool piece of concept art for the Armageddon cabinet from the Atari artwork archive that recently surfaced: http://1.bp.blogspot.com/_fWR8DhqQ9lw/R72zO6Q2oEI/AAAAAAAAAK... More available here: http://metacab.blogspot.com/2006/03/atari-concept-art.html

So cool, and thanks for the link. I love it when comments connect to related but little-known content that actually expands the scope and understanding of the original story.

That drawing of the Armageddon cabinet clearly shows the secondary info displays and even shows the two head positions of the player. Maybe it's hindsight, but that seems like such a distraction, especially on a game like Missile Command, I'm surprised they even considered it in the first place. It would make a compelling feature in the right game, though I think the displays would have to be placed around the screen.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#19

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

That page is as terrible to look at as it is totally appropriate to the article. Gotta respect that at least.
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