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The creation of Missile Command and the haunting of its creator, Dave Theurer

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Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#2
C:\TAD\Text\PILGRIM.TXT

such things is most profitable; for by so doing, a man may get knowledge of many things; as of the vanity of earthly things, and the benefit of things above. Thus, in general, but more particularly by this, a man may learn the necessity of the new birth, the insufficiency of our works, the need of Christ's righteousness, &c. Besides, by this a man may learn, by talk, what it is to repent, to believe, to pray, to suffer, or the like; by this also a man may learn what are the great promises and cons

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#4

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

Get a browser with "show images" toggle of some sort and disable it (opera before 15 has one, and I'm sure others can get something similar as an extension). Your only problems would then be videos and super large fonts on headers.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#5
>Missile Command embodied the Cold War nightmare the world lived in

The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#6
There were only 2 games growing up that really made me sweat, and this one was the first. As a kid I didn't understand the psychology of game development, only that I had a single mission to save these cities some how. I actually learned how to prioritize rapid tasks and make split decisions on when to sacrifice something and when to work to save it.

I know, sort of strange for a game. But as a high schooler back then I simply couldn't stop trying to save every city every time and until I learned to let some die for the great er good I sucked at that game.

Now I feel the need to find an old cabinet and get it in my basement.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#7

>Missile Command embodied the Cold War nightmare the world lived in The reality that at any moment, without warning, we could all be incinerated in a fireball made for some serious "live for the moment" scenarios. Playing Missile Command at that time was quite surreal. No matter how well you do you lose all you cities.

A strange game. The only winning move is not to play. How about a nice game of chess?

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#9

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

The New Web Experience — Firing up your web inspector and adding "visibility: hidden" to half a dozen things before you can read the damn article.

Re: The creation of Missile Command and the haunting of its creator, Dave Theurer

#10
post #9

Great read. But I honestly had to read it while awkwardly covering up parts of my browser window. Some of those large animated GIFs are super distracting.

The New Web Experience — Firing up your web inspector and adding "visibility: hidden" to half a dozen things before you can read the damn article.

There's an extension for that. https://addons.mozilla.org/en-US/firefox/addon/remove-it-per...
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