Live data from Hacker News

Flat Surface Shader

wagerfield.github.io

31–39 of 39 posts

Re: Flat Surface Shader

#31
post #5

Earlier quoted context omitted.

No, I refer to bullshit like the amount of trouble you have to go through (and subsequently the amount of upvotes you get on HN [1]) if you manage to center a rectangle on the screen . Stuff like that. It's 2013, the web is the application platform of today, and centering a rectangle is nontrivial. What? It's just one of the many examples of how broken HTML and CSS are. I dare say that anyone who claims that HTML and…

I'm not sure why you're saying that accountancy is for people with "no imagination" and, more worryingly, implying that it's some sort of "lesser" profession.

Maybe he speaks from his own experience? I'm not sure how limited mine is in this regard, but having worked in/with many companies and having met quite a bit accountants/accountancy related people, I can honestly say I have not met more boring, unimaginative people. People who enter numbers from invoices/receipts into software which does the actual lifting and, when done, sign it. The latter for liability because they have a certificate, being their only advantage. For them that is; why else pay them so much? I met 1 creative accountant/party animal in Spain who is now in jail for fraud. This is my own experience which is limited to only about 80 accountancy related people (I worked for a big French insurance company where actuaries created spreadsheets we implemented in code), so i'm not generalizing, just saying he might have the same experience.

Re: Flat Surface Shader

#32
post #19

Earlier quoted context omitted.

Your GPU powered up? I would assume this renders in CPU, so that's a bit strange.

By default it's using a canvas to render, though you can also choose SVG or WebGL. Canvas is hardware accelerated in most browsers.

Didn't realise, though that makes perfectly good sense of course.

Re: Flat Surface Shader

#33
post #14
post #3

Earlier quoted context omitted.

> HTML/CSS nonsense Structured and well declared markup is no joke. If you actually refer to the common "hacks" to get demos and eye-candy stuff working, then I do agree. On the contrary, if you refer to ditching all HTML and CSS in favor of WebGL, then we're fucked.

Ya'll seem to be arguing apples and oranges. To get to the point, when webGL is commonplace what stops you from creating a 'structured and well declared' markup / styling language that renderers to webGL without all the HTML / CSS baggage?

You mean end up reinventing a browser inside WebGL?

Re: Flat Surface Shader

#34
post #5

Earlier quoted context omitted.

No, I refer to bullshit like the amount of trouble you have to go through (and subsequently the amount of upvotes you get on HN [1]) if you manage to center a rectangle on the screen . Stuff like that. It's 2013, the web is the application platform of today, and centering a rectangle is nontrivial. What? It's just one of the many examples of how broken HTML and CSS are. I dare say that anyone who claims that HTML and…

Not only is WebGL not declarative, but how do you handle rendering text and having the browser know that it's text? While HTML/CSS has serious compatibility and expressive issues, it's moving in the right direction very quickly. WebGL will be fantastic for gaming and visualizations, I think it is very much inferior for web pages & applications.

Easy: provide an API for specifying text selection. Provide an API for sending things to the clipboard. You know, like every other programming platform does. It's probably about time I stopped getting irritated at how incredibly slow web development types are. There is _no_ reason for the browser to be a document browser mashed together with a distributed computing platform. Other than sheer stupidity, which there is plenty of to go around. The whole purpose of the kind of distributed computing platform that you have with asm.js, webgl etc is to build fucking applications. You know, like DOCUMENT BROWSERS.

Re: Flat Surface Shader

#35
post #13
post #5

Earlier quoted context omitted.

No, I refer to bullshit like the amount of trouble you have to go through (and subsequently the amount of upvotes you get on HN [1]) if you manage to center a rectangle on the screen . Stuff like that. It's 2013, the web is the application platform of today, and centering a rectangle is nontrivial. What? It's just one of the many examples of how broken HTML and CSS are. I dare say that anyone who claims that HTML and…

HTML and CSS are the way they are because they, together, are markup for documents --and documents on the web are of indefinite shape. You can resize your browser window, or change your text-zoom, or insert/remove content in the DOM, and things have to reflow . Most importantly, this means that boxes containing reflowed text will get longer or shorter , and then push other boxes on the page up or down. Because of thi…

The point is that all this bullshit can live in USERLAND. Whether the browser comes with some prepackaged defaults is irrelevant. The browser as it stands is a horrible mishmash of application and platform. It should be law that web developers are forced to take a course in operating systems design before posting about platform design on sites like HN.

Re: Flat Surface Shader

#36
post #5
post #3

Earlier quoted context omitted.

> HTML/CSS nonsense Structured and well declared markup is no joke. If you actually refer to the common "hacks" to get demos and eye-candy stuff working, then I do agree. On the contrary, if you refer to ditching all HTML and CSS in favor of WebGL, then we're fucked.

No, I refer to bullshit like the amount of trouble you have to go through (and subsequently the amount of upvotes you get on HN [1]) if you manage to center a rectangle on the screen . Stuff like that. It's 2013, the web is the application platform of today, and centering a rectangle is nontrivial. What? It's just one of the many examples of how broken HTML and CSS are. I dare say that anyone who claims that HTML and…

When centering an element on a screen, ask yourself whether not it's necessary.

I would personally like to get rid of the presentation layer, not because I hate art(I do lots of web design and development) but because it's an enormous waste of time for the users, creators, and traffickers of those data.

I would prefer to read all blogs the same way I read IRC, email, XMPP, source code, logs... And I mostly achieve this, but addiction to the presentation layer on the web prevents me from having this typographic and stylistic consistency for blogs, news articles, and the whole shebang.

Before trying to convert the concept of modal dialogues and print ads to the web, ask yourself if this is what you really wanted.

Re: Flat Surface Shader

#37
post #28

Earlier quoted context omitted.

Here's the lighting style of our current project: http://hitboxteam.tumblr.com/image/42563981451

I have to say that's beautiful. You've definitely caught my interest with this project (Spire?) I loved Dustforce too. Keep up the good work.

Thanks! Yes, it is called Spire.

Re: Flat Surface Shader

#38

Earlier quoted context omitted.

Here's the lighting style of our current project: http://hitboxteam.tumblr.com/image/42563981451

Where do I sign up? (/kickstart/gogo/paypal/greenlight/whatever)

We're not there yet, but keep an eye out for a Kickstarter eventually!

Re: Flat Surface Shader

#39
post #33
post #14

Earlier quoted context omitted.

Ya'll seem to be arguing apples and oranges. To get to the point, when webGL is commonplace what stops you from creating a 'structured and well declared' markup / styling language that renderers to webGL without all the HTML / CSS baggage?

You mean end up reinventing a browser inside WebGL?

Yes! That would be excellent. This way, browser innovation is not limited by 3 gigantic companies and a nonprofit or two fighting five-year political wars over how to draw drop shadows on rectangles.

Webapp developers can just ship the browser (or, well, the renderer) with the application.

Post reply on HN