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John Carmack joins Oculus as CTO

oculusvr.com

191–200 of 210 posts

Re: John Carmack joins Oculus as CTO

#191
When I see the name of "John Carmack", it means to me "deep optimization". I still remember of this trick http://en.wikipedia.org/wiki/Fast_inverse_square_root.

I heard that Oculus Rift had some minor delay issues. With Carmack as C.T.O., I do believe that everything will be solved pretty quick.

Kudos, Oculus!

Re: John Carmack joins Oculus as CTO

#193

Earlier quoted context omitted.

Nothing new by default, but its opening up a lot of hardware potential. Its not just a screen and camera that's at eye level, its also setting new social norms that make that acceptable. Even now, Glass isn't far from Bluetooth levels of socially okay, which is say annoying to most but acceptable. Once it reaches that point, I expect AR to be a focal point of development. It only makes sense. A simple street view ove…

Your ad idea is stomach-turning. I see enough ads without having to subject myself to new streams of advertisement. Conversely I'd happily install an app that put art over billboards. It would be nice to go to Times Square and feel like you're in the Louvre.

Happily this app has already been made http://laughingsquid.com/augmented-reality-app-replaces-outd...

Re: John Carmack joins Oculus as CTO

#194
Maybe it's really a good news for Oculus, but if anyone here feel a litter melancholy?

Armadillo Aerospace run out of money and hibernate (2013), id Software had been acquired by ZeniMax Media (2009), id software President Todd Hollenshead has quit after 17 years of service (2013) and there's a long time without really big new Game.

Now John Carmack some kind of working for another company…

Re: John Carmack joins Oculus as CTO

#195
post #98
post #84

Earlier quoted context omitted.

Omni would be even better.

Omni is smell-o-vision. Neat, but a bit too gimmicky.

Agreed. http://www.virtusphere.com/ This is more like it, but they've totally failed to get on the recent hype train and they don't even seem to realise it needs to be powered. It needs to start the instant you lean forward and stop on a dime to work properly. Plus, you need to be fully portable with the entire computer on your back to reduce latency.

Re: John Carmack joins Oculus as CTO

#196

Earlier quoted context omitted.

From his blog, Abrash seems to be much more interested in AR than VR, and seems to lean toward VR being a parallel (but mutually supportive) path to AR, rather than a step along the way. Also, I think Newell might offer Abrash the entire company before he lets him slip away from Valve.

If you look at some of the recent demos with the Oculus you'll see that AR is not necessarily mutually exclusive with a full field of vision headset. Some of the most exciting demos in my opinion involve moving around in a real physical space while wearing the headset. The headset shows a digital re-creation of the physical space along with anything else that the developer wants to overlay onto to the scene. You're b…

Wow, even with what it can do now I can imagine using it for AR/VR games of laser tag or paint ball. The only thing missing would be feedback on your body for hits you've taking.

At the right price, this might even turn out to be cheaper than proper paintball arena's. You can charge more, and there's no cleanup involved. You could even host these 'games' in real-world environments (with permission or otherwise). Imagine hosting counter-strike style games in empty buildings!

Re: John Carmack joins Oculus as CTO

#197
post #196

Earlier quoted context omitted.

If you look at some of the recent demos with the Oculus you'll see that AR is not necessarily mutually exclusive with a full field of vision headset. Some of the most exciting demos in my opinion involve moving around in a real physical space while wearing the headset. The headset shows a digital re-creation of the physical space along with anything else that the developer wants to overlay onto to the scene. You're b…

Wow, even with what it can do now I can imagine using it for AR/VR games of laser tag or paint ball. The only thing missing would be feedback on your body for hits you've taking. At the right price, this might even turn out to be cheaper than proper paintball arena's. You can charge more, and there's no cleanup involved. You could even host these 'games' in real-world environments (with permission or otherwise). Imag…

That's what I'm saying. After I sell my company for over a billion dollars I'm starting a VR theme park :)

Re: John Carmack joins Oculus as CTO

#198
post #52

Earlier quoted context omitted.

I was actually pretty impressed by CastAR. It's certainly the most compelling AR-esque experience I've tried. It opens up a different set of game possibilities than a VR headset like the Rift. Think augmented multiplayer tabletop games rather than immersive worlds.

The market for those types of games is slim. The tabletop market is already small and the only reason they can turn a profit is because their costs are low. AR tabletop games would have an even smaller market and also be more expensive to produce.

but dude, the possibilities[1]

[1] http://www.youtube.com/watch?v=PrWV4Hemfio

Re: John Carmack joins Oculus as CTO

#199

This news gives me the shivers. (I recently read "masters of doom" after a HN recommendation, so a couple of months ago I'd have been like "what? who?".)

Masters of Doom is an absolutely brilliant book that rekindled my interest in game development. I'd heard of Carmack before reading it, but this news is so much more impactful knowing just how integral he was to making gaming what it is today.

It is one of the few titles that hits the sweet spot of things like Pirates of Silicon Valley or The Social Network. It tells a gripping story of a successful underdog in tech that is accessible and entertaining. Kushner did a great job, though I wonder how much artistic license he took with the D&D campaign stuff.

Re: John Carmack joins Oculus as CTO

#200

Also seems to be confirmed he's leaving id: http://www.engadget.com/2013/08/07/oculus-rift-john-carmack-...

They've updated it, now looks like he's supposedly still involved with Bethesda/Zenimax. Which at least to me seems weird, since last I knew he did at least a LOT of the work on any new engines himself. Hard to do that if he's busy with being CTO of another company working on the Rift.

Lately it seems like this work has been more pre-engine research and crunch time follow-up, so I can't say I'm too worried for id.

He has made it pretty clear over the last few years that there really isn't a lot for him to do there, at least on interesting stuff. Writing rendering engines has become more incremental than revolutionary and I get the feeling that, for him, stuff like mega texture was about as interesting as writing a new zip program.

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