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John Carmack joins Oculus as CTO

oculusvr.com

181–190 of 210 posts

Re: John Carmack joins Oculus as CTO

#182
post #158

Earlier quoted context omitted.

That's what I've done to date in First Law and it works well - as I continue to need more traditional configuration/UI stuff I am finding it a bit of a struggle though. Like right now I'm trying to create a controller/flight stick configuration screen and the number of choices continue to expand. Lots of work to figure out what works well for complicated UI structures.

Awesome work on First Law, btw. Very much enjoyed the demo, and I'm looking forward to seeing more. I'll probably be recommending it on http://www.oculusriftinfo.com tomorrow. (For anyone else looking for Rift demos - First Law is a really excellent demonstration of the power of the Rift for cockpit-based games. )

Thanks! After getting slammed by my day job for a couple of months I'm hard at work on the next build -- been posting screens/videos over at my website http://rjevans.net if you haven't seen them already :)

Re: John Carmack joins Oculus as CTO

#184
post #9

This makes me want one. This is huge news for Oculus and I wish the team the best. I had a first glimpse of an Oculus watching someone use one on a Twitch stream the other day. He was just watching a tech demo thing of a rollercoaster ride but it was clear the tech was at or around that tipping point of interesting vs actually fun.

I have a Rift. I'd say it's there. I haven't seen a truly "killer app" just yet, but if I wasn't totally sold on the concept when I backed the project, I certainly was the first time I strapped the Rift on.

It is certainly most of the way there now - the sensors are fantastic - and will be absolutely revolutionary with a higher-resolution screen and the addition of some yet-to-be-invented control schemes.

Re: John Carmack joins Oculus as CTO

#185

Earlier quoted context omitted.

Your ad idea is stomach-turning. I see enough ads without having to subject myself to new streams of advertisement. Conversely I'd happily install an app that put art over billboards. It would be nice to go to Times Square and feel like you're in the Louvre.

>Conversely I'd happily install an app that put art over billboards. It would be nice to go to Times Square and feel like you're in the Louvre. That's not going to happen for the foreseeable future. See http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...

For me it was worth reading the whole post to understand that your idea of "forseeable future", and Abrash's idea of "a while" are really different from mine:

> Eventually we’ll get to SF-quality hard AR, but it’ll take a while. I’d be surprised if it was sooner than five years, and it could easily be more than ten before it makes it into consumer products.

Re: John Carmack joins Oculus as CTO

#186
post #150

Earlier quoted context omitted.

> "VR headsets are just not going to catch on." There are a lot of very smart people who seem to disagree with you.

They're bulky, heavy, hold heat, and you look like a dork wearing them. Maybe some sort of light plastic glasses like you wear for a 3D movie, if the technology was there to put an HD image in the lenses. But nothing in it's current state.

"No wireless. Less space than a nomad. Lame."

Re: John Carmack joins Oculus as CTO

#187
If there is one man in this world that can bring 3D virtual reality gaming to the mainstream and do it right, it's John Carmack. We are talking about a guy here with proven interest and knowledge of 3D gaming, this is massive news. I guess given the amount of support John has given to the project, joining the project officially makes sense to me.

Now lets see what his next move is. The gauntlet has been thrown down, lets battle.

Re: John Carmack joins Oculus as CTO

#188

So, let me say this much: Fuck. Yes. Quake 3 had stereoscopic rendering in the source back before anybody really cared, and Carmack has had long involvement both in consumer 3D graphics as well as vendor relations. Long-short is that if you look at the code the dude has shipped, he really cares about things being both technically correct and worth hacking on. This is a really good move, and if they end up picking Mik…

Yep. Something is right in the world. The future is suddenly looking really good.

We're going to mass commerialize VR just in time to hide from the reality of the consequences of our police state. /s

Re: John Carmack joins Oculus as CTO

#189
post #150

Earlier quoted context omitted.

> "VR headsets are just not going to catch on." There are a lot of very smart people who seem to disagree with you.

They're bulky, heavy, hold heat, and you look like a dork wearing them. Maybe some sort of light plastic glasses like you wear for a 3D movie, if the technology was there to put an HD image in the lenses. But nothing in it's current state.

Even so, the experience of having a reasonable-resolution virtual world all around you is viscerally awesome. And when I use that word, I literally mean that it causes awe.

Re: John Carmack joins Oculus as CTO

#190
post #52

Earlier quoted context omitted.

I was actually pretty impressed by CastAR. It's certainly the most compelling AR-esque experience I've tried. It opens up a different set of game possibilities than a VR headset like the Rift. Think augmented multiplayer tabletop games rather than immersive worlds.

The market for those types of games is slim. The tabletop market is already small and the only reason they can turn a profit is because their costs are low. AR tabletop games would have an even smaller market and also be more expensive to produce.

I'm not sure the market is that slim (a lot of people in my social circles are playing them these days, certainly more than 5 years ago), and these board and card games are sold at rather expensive prices (€80 for a boardgame is not rare).

That said though, when I play a boardgame, I'm just playing it on a table with some friends. I don't want the games to get any more complicated, and I certainly don't want to put on headgear or glasses and involve technology for some gimmick AR feature. You'd have to make the game concepts that require such a setup very compelling for me to consider them.

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