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Unsupervised joke generation from big data

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51–60 of 72 posts

Re: Unsupervised joke generation from big data

#51
post #49
post #47

Earlier quoted context omitted.

I'm saying that before you write a game with an NPC that makes computer generated jokes, you should probably make sure it isn't going to be making any rape jokes. I don't think doing that should be necessary, I'm just pointing out that there are people who could be offended, even if they know the joke is algorithmically generated. If you are okay with a few people being mad at you, then knock yourself out, but if it…

> If you are okay with a few people being mad at you, then knock yourself out, but it might cause a PR issue Worked pretty well for Rockstar Games -- just sayin' ;)

True. Know your target market.

Re: Unsupervised joke generation from big data

#52

Can't we just study @Horse_ebooks?

Most twitter bots use Markov chains

@scuzzlebot uses them... by the fact that he is an implementation of MegaHAL (http://megahal.alioth.debian.org/).

He's out of order right now. I plan to fix him when I've got time. For a while he ended up tweeting tons of nonsense with no spaces between words... my fault. Anyway I will fix him up again soon, but hope to (in my copious free time HAHAHAHAH) redo him in a more exciting way.

Re: Unsupervised joke generation from big data

#54
post #6

"I like my relationships like I like my source, open I like my coffee like I like my war, cold I like my boys like I like my sectors, bad" These are the funny jokes. Enthusiasm tempered.

Oh, come on. This kind of joke is supposed to fall into the "so bad, it's good" category, which all three of these do in spades. Especially the bad sectors one.

Re: Unsupervised joke generation from big data

#56
post #28

The last time automated joke generation was discussed on HN, I learned that a large, or at least vocal, amount of people consider it to the be responsibility of anybody running automatic joke generation software to supervise the software to ensure that no truly offensive jokes are inadvertently generated. I don't agree that such a responsibility exists, but it is probably worth keeping in mind that others do if you a…

I like my joke generators like I like my preteen drinking parties, unsupervised.

Re: Unsupervised joke generation from big data

#57
post #47
post #45

Earlier quoted context omitted.

You're already considering censoring the results? If a system could reliably generate funny or offensive comments I'd be elated. Computational humor is hard enough the way it is; do we really have to worry if our algorithms have table manners?

I'm saying that before you write a game with an NPC that makes computer generated jokes, you should probably make sure it isn't going to be making any rape jokes. I don't think doing that should be necessary, I'm just pointing out that there are people who could be offended, even if they know the joke is algorithmically generated. If you are okay with a few people being mad at you, then knock yourself out, but if it…

Offensive jokes occur in real life. The level of censorship should be a tuneable parameter of the NPC in question. Who's going to be able to suspend disbelief when the unsavory thug restricts himself to inoffensive jokes?

Re: Unsupervised joke generation from big data

#58
post #50

I am writing a bot to play Cards Against Humanity. One trick to know if a sentence is funny or controversial that works quite well: Simply have the bot post it in an IRC channel or chat-room and count the number of responses it elicits (and give extra weight to words like "lol"). The more people fail the Turing-test, the funnier/controversial the statement.

Anecdotal, but I've found that if you play one player 'at random' where you simply draw and play the card unseen, that random player tends to do pretty well and even win a significant number of times. I think what this draws on is the tendency of humans to interpret unexpected statements which shift out understanding as humorous. (Joke setup which leads me to expect punchline x, but what instead what follows is y.)

I was thinking this same thing. Hell, Family Guy is practically written on this algorithm (South Park nailed it).

Re: Unsupervised joke generation from big data

#59
post #47

Earlier quoted context omitted.

I'm saying that before you write a game with an NPC that makes computer generated jokes, you should probably make sure it isn't going to be making any rape jokes. I don't think doing that should be necessary, I'm just pointing out that there are people who could be offended, even if they know the joke is algorithmically generated. If you are okay with a few people being mad at you, then knock yourself out, but if it…

Offensive jokes occur in real life. The level of censorship should be a tuneable parameter of the NPC in question. Who's going to be able to suspend disbelief when the unsavory thug restricts himself to inoffensive jokes?

Depends on if that unsavory thug appears in a game rated E (Everyone), T (Teen), M (Mature), or AO (Adults Only).
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