Don't shoot your friends - Twitter game with real consequences
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Don't shoot your friends - Twitter game with real consequences
1–9 of 9 posts
Re: Don't shoot your friends - Twitter game with real consequences
#2This was probably made as a joke, but I've had a lot of friends ask me what the best way to unfollow a lot of people on Twitter is. This could be way more efficient than using Twitter's web UI.
Re: Don't shoot your friends - Twitter game with real consequences
#3WARNING: loud
I really wish there was a browser setting to disable sound by default and ask permission. Just like the geolocation api.
Re: Don't shoot your friends - Twitter game with real consequences
#4WARNING: loud I really wish there was a browser setting to disable sound by default and ask permission. Just like the geolocation api.
It made me instantly close the tab.
Re: Don't shoot your friends - Twitter game with real consequences
#5Who the hell auto-plays music in web-sites? what is this 1999?
Re: Don't shoot your friends - Twitter game with real consequences
#6I liked the original idea for this better (when the GiantBomb podcast pitched the idea of doing this for Facebook friends) but I'm just glad to see somebody implemented some form of this.
Re: Don't shoot your friends - Twitter game with real consequences
#7better choice for unfollowing peoples: http://birdlaunch.biz/
Re: Don't shoot your friends - Twitter game with real consequences
#8Not even kidding, people have suggested I add a "shoot your friends to unfollow them" feature to Friend or Follow as a joke. There's nothing new under the sun.
Great implementation. Maybe default the music to off.
Re: Don't shoot your friends - Twitter game with real consequences
#9WARNING: loud I really wish there was a browser setting to disable sound by default and ask permission. Just like the geolocation api.
Yeah, my ear drums are in pain at the moment. Definitely could've done without the autoplay on the sound.