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Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

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Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#91
post #88

This is neat tech and works pretty much as advertised, but man, this UI is pretty rough. The blue background and curvy borders are strangely superfluous; tapping the left-bottom corner controls pops up an intermediate selector but the right-bottom controls work in-place; taking a shot produces a big "infinity" symbol that fades in and out of view -- I don't know what it means. Good work on tech, please hire a UX spec…

Fair comments, and much appreciated.

I did all of the graphics design myself, in the app and on the web. :-)

The infinite sign you see does require an explanation. I'll take your advice and think about how it can be done more simply.

It's basically telling you, the user, that the capture buffer has filled, and you're now dropping (some) shots.

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#92
This looks fantastic. Watching people's reactions in that example image was really interesting, and it occupied me for a good few minutes. "Why can't you do the same thing with video?" Because rewinding video is really painful, especially online video.

Criticism:

I use my thinkpad's pointer stick to move the mouse cursor. It's impossible to keep the cursor inside the "control strip" while moving it up and down and also looking away from the strip (and at the image). Too much accidental x motion is introduced.

It would be better for me if you were to enable the scroll wheel (which I can simulate on my pointer) as an alternative time control, or perhaps let me click on the control strip and then hold down mouse1 for as long as I want my y motion to control the position in time.

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#93

This is pretty cool. You got my buck! I was kinda hoping I could also turn the speed down to multiple seconds per photo, since it talks about doing time-lapse shots. One of my major uses for my phone's camera is selfies for art reference, currently done with Genius - which annoyingly won't do repeated shots at anything less than 10 seconds. Being able to take one shot every 1-3 seconds would be pretty damn cool for m…

Thanks!

You can reduce the capture rate in the app settings, down to 1 photo per {1, 5, 10, 30, ... } seconds.

Move the slider toward the turtle under "Camera Lens".

jpap

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#94
post #31

Looks like they've an instagram-type site set up too. http://snappyc.am/2LdRMF28U0 http://snappyc.am/4HHxyCad7D http://snappyc.am/3G3i6QCJUk

Do these work for you? When I load the site, I see the photo scrub on the right hand side of the screen - and the slider moves up and down...but I don't see the big image loaded in the center of the screen where I expect the image to be. Unless it takes a while to load - in which case I was just being uber impatient.

It also doesn't work for me in Chrome on Win8. It does work in IE10, though.

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#95
post #92

This looks fantastic. Watching people's reactions in that example image was really interesting, and it occupied me for a good few minutes. "Why can't you do the same thing with video?" Because rewinding video is really painful, especially online video. Criticism: I use my thinkpad's pointer stick to move the mouse cursor. It's impossible to keep the cursor inside the "control strip" while moving it up and down and al…

@gosu, despite what Josh wrote, you can traverse your pointer across any part of the living photo online. :-)

Love that you picked up on the expressions! It wasn't until I got the photos out of the app was I fascinated by the same thing. I really can't wait to enable this functionality for everyone soon. :-)

More elaborate mouse movements are possible, only in HTML5 full screen mode; required to "capture" the mouse (think a game).

The problem with that, too, is that instruction or a tutorial is required. (I'd try to make things as intuitive as possible, despite the failure in the other thread RE UX and the infinite shutter.)

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#96
post #95
post #92

This looks fantastic. Watching people's reactions in that example image was really interesting, and it occupied me for a good few minutes. "Why can't you do the same thing with video?" Because rewinding video is really painful, especially online video. Criticism: I use my thinkpad's pointer stick to move the mouse cursor. It's impossible to keep the cursor inside the "control strip" while moving it up and down and al…

@gosu, despite what Josh wrote, you can traverse your pointer across any part of the living photo online. :-) Love that you picked up on the expressions! It wasn't until I got the photos out of the app was I fascinated by the same thing. I really can't wait to enable this functionality for everyone soon. :-) More elaborate mouse movements are possible, only in HTML5 full screen mode; required to "capture" the mouse (…

facepalm

What was happening is that I was trying to keep the mouse in the control strip, and it would go off the right side of the image.

Thanks a lot, Josh.

Edit: By the way, the fullscreen functionality isn't launching. But I do have a weird browser (conkeror on xulrunner 22.0).

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#98

Earlier quoted context omitted.

Do these work for you? When I load the site, I see the photo scrub on the right hand side of the screen - and the slider moves up and down...but I don't see the big image loaded in the center of the screen where I expect the image to be. Unless it takes a while to load - in which case I was just being uber impatient.

It also doesn't work for me in Chrome on Win8. It does work in IE10, though.

It shudders me to think that IE won over Chrome. :(

I saw an issue also reported on here earlier today a few days ago. Sounds to me like a (new) canvas bug in Chrome.

There are unfortunately several workarounds for browser bugs in the HTML5 viewer. The AS3 Flash port was surprisingly very solid. I can't wait to share more info on that when it's time for another major release.

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#99
It looks great but I have a few questions/comments.

1. What is the difference in quality between using this and the video capture mode? I.e. if what I really want is a high quality video, would this get me a better result than the built in programs?

2. Seeing as how you've done all this work (and how Android apps can be compiled from C) how difficult is it to port this to Android so that the rest of us can get in on it?

3. Is it just me, or can anyone else not change the settings / look at the other demos on the samples page?

Re: Scientific Breakthrough Lets SnappyCam App Take 20 Full-Res Photos Per Second

#100
post #89
post #64

Earlier quoted context omitted.

Thanks mate---comments like yours make my day. :-) I'm not actually planning on creating a new niche social network. I think, given the vastness of some of the ones that've emerged of late, it would be more fruitful to leverage the ones that exist today. Can't wait for you to see it!

Given that niche social/mobile networks for short videos are so hot right now (ie. Vine, Instagram Video), it might be more fruitful for you to plan on creating a new one.

+1 I think this could actually take off as a niche social/mobile network. (Despite how ridiculous that sentence sounds.)
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