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Fuck the Super Game Boy: Introduction (2010)

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Re: Fuck the Super Game Boy: Introduction (2010)

#22
post #15
post #4

Is this how Game boy games have color when playing on a Game Boy Color or Advanced?

SGB palettes aren't recognized by the CGB, which instead only has a hardcoded set of 12 to apply on regular GameBoy games. Backwards-compatible CGB games used another incompatible format. Some games (Pokémon Yellow) contained both. If you want you can see all the gory details in The Game Boy Programming Manual (huge PDF): http://chrisantonellis.com/files/gameboy/gb-programming-manu...

I knew that the CGB allowed you to pick among the hardcoded 12 color palettes (by holding down various key combinations at the Nintendo logo boot screen), but after reading the article I was curious about this as well. I wonder why they decided not to make the CGB recognize the SGB palettes?

Re: Fuck the Super Game Boy: Introduction (2010)

#23
post #17

Earlier quoted context omitted.

> What the fuck is HN's problem with interesting headlines? Linkbait isn't an interesting headline. Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline. Its a trick, and unsurprisingly, people don't like to be tricked.

Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline Well, that's your definition of Link Bait but as far as I can see it's not the generally accepted definition of Link Bait (outside of the hyper critical anti-marketing world of certain elements of the HN readership). Perhaps you should refer to that type of article as "…

> Well, that's your definition of Link Bait but as far as I can see it's not the generally accepted definition of Link Bait

I've seen the term "linkbait" (never two words, and never capitalized) used lots of places besides HN, and always with that meaning.

> I would contend, however, that in the case of this article it's neither.

Neither what? Only one thing was addressed in your post, so "neither" doesn't make any sense.

> It's just a strong headline attached to a well written article about the Super Game Boy.

A strong headline does two things: provides a clear idea of the thesis of the article and draws attention. At best, the one here does the second without doing the first, making it a weak headline. At worst, it creates a misleading impression as to the general thrust of the article.

"Linkbait" seems a pretty fair description, though its probably not the worst instance in the world.

Re: Fuck the Super Game Boy: Introduction (2010)

#24
post #15

Earlier quoted context omitted.

SGB palettes aren't recognized by the CGB, which instead only has a hardcoded set of 12 to apply on regular GameBoy games. Backwards-compatible CGB games used another incompatible format. Some games (Pokémon Yellow) contained both. If you want you can see all the gory details in The Game Boy Programming Manual (huge PDF): http://chrisantonellis.com/files/gameboy/gb-programming-manu...

I knew that the CGB allowed you to pick among the hardcoded 12 color palettes (by holding down various key combinations at the Nintendo logo boot screen), but after reading the article I was curious about this as well. I wonder why they decided not to make the CGB recognize the SGB palettes?

Because SGB palettes weren't intended to be used on the whole screen at once (or, at least, you couldn't assume that they were intended to be used that way). What looks great on one region might look terrible on the entire screen. So they decided to simply set it up so that if you wanted to make a palette available on the whole screen, you could do so by making a CGB version of it.

Interesting article, though. It would be interesting to see more games designed this way, though I doubt that'll ever happen. Pity, that.

Re: Fuck the Super Game Boy: Introduction (2010)

#25
post #17

Earlier quoted context omitted.

> What the fuck is HN's problem with interesting headlines? Linkbait isn't an interesting headline. Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline. Its a trick, and unsurprisingly, people don't like to be tricked.

Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline Well, that's your definition of Link Bait but as far as I can see it's not the generally accepted definition of Link Bait (outside of the hyper critical anti-marketing world of certain elements of the HN readership). Perhaps you should refer to that type of article as "…

For the record, dragonwriter's use of "linkbait" is how I use it.

Re: Fuck the Super Game Boy: Introduction (2010)

#26
I really liked this article series.

The pattern areas are a cool idea on how to add more colors to a 4-shade monochrome game without "changing the API"

(See also http://loveconquersallgam.es/post/50580417138/this-is-neat-a... on how developers/designersprobably used to test it..)

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