How one Japanese gaming startup is generating $3.8 million in revenue per day
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Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#2Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#3I think you'll see these kind of games slowly decreasing in profitability over the next 5 years. It's similar to many other forms of short term profit in which the value provided does not equal the amount paid - eventually the market will dry up as it becomes common knowledge.
Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#4I don't believe this kind of in-app pay-to-win style games will last much longer. It's the kind of thing someone new to games will pay for, but after paying for a bit, those same people seem to 'wise up' eventually. I think you'll see these kind of games slowly decreasing in profitability over the next 5 years. It's similar to many other forms of short term profit in which the value provided does not equal the amount…
I hope you're right though; I really miss the days where I'd buy a complete game on release, rather than only getting half the experience.
Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#5Not saying the author is lying, but his maths could be off or maybe he could have misread something somewhere (e.g. maybe it is $3.8M/year vs /day).
Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#6I don't believe this kind of in-app pay-to-win style games will last much longer. It's the kind of thing someone new to games will pay for, but after paying for a bit, those same people seem to 'wise up' eventually. I think you'll see these kind of games slowly decreasing in profitability over the next 5 years. It's similar to many other forms of short term profit in which the value provided does not equal the amount…
I'm not too sure. I see a lot of people these days, and unfortunately even kids, becoming hooked on quick fixes; pay-to-win games, AAA games with 10-hour single-player campaigns, and pretty much all mobile games. I gave a copy of Pokemon Black to a friend's kids (same age as when my brother and I, and all of our friends, were obsessed with them), and they couldn't get more than 15 minutes in without getting bored. Ob…
Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#7Are you aware of similar businesses that have successfully built independent media business, bootstrapping it with other services?
Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#8As a result, revenue of the Social Media Business was ¥179,627 million, up 37.9% year-on-year, and segment profit was ¥78,106 million, up 29.4% year-on-year.
Their YOY revenue from Social Media (mobile games) is $1.8bil.
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Re: How one Japanese gaming startup is generating $3.8 million in revenue per day
#9I don't believe this kind of in-app pay-to-win style games will last much longer. It's the kind of thing someone new to games will pay for, but after paying for a bit, those same people seem to 'wise up' eventually. I think you'll see these kind of games slowly decreasing in profitability over the next 5 years. It's similar to many other forms of short term profit in which the value provided does not equal the amount…