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Logic Pro X

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Re: Logic Pro X

#101
post #7

Earlier quoted context omitted.

Yes. I've used both extensively. They share some qualities, but as the name suggests, Ableton Live is really geared towards live performance use. Logic is more for straight-up production. I mean, people use Ableton Live for production, but I think Logic is more flexible overall. (Because it's simpler, though, Live may be friendlier for people just getting into digital audio production.) Also, just check out the inter…

I disagree. Live started as performance and it is often presented as such, but its studio workflow is not a second class citizen at all. In fact the general workflow is one of Live's strong points. I spent a lot of time with both Live and Logic and I rarely used complex software that is as intuitive as Live. In my opinion everything in Live is where you'd expect it to be. Devices are plain and straight forward, no br…

|The only thing I miss is Logic's low latency mode which is useful if your project becomes big and you need to record another track late in the production progress.|

To do this you can "freeze" a collection of tracks in Live. It essentially locks every action you've applied to a track (and perhaps even quietly renders them to temp WAVs) in order to free up computing power.

Re: Logic Pro X

#102

Has anyone tried using Github to manage and share a Logic Pro project? I work on music with someone 300 miles away and I'd love to have the power of git. Right now were both using different DAWs and export audio to dropbox. This release of Logic looks great and my partner is already using Logic so if I switch over and implemented git we could ideally be working off the same files all the time with version tracking, b…

we are working on a new app to make it easy to do music together over the internet. working hard to release a beta soon, but here is some prototype/early alpha info/demo: http://getbandhub.com would love to hear from people that are interested in this - you can reach out directly to me paosinaga@yahoo.com

Looks like a neat project but I would like something that uses Logic.

Re: Logic Pro X

#103
post #79

Earlier quoted context omitted.

Logic has been $200 for a while. Even though Logic uses Audio Unit plugins, I don't think there is really any substitute for physical hardware. You can get this to run a project on the cheap, but it's still going to cost you $1000+ for a good mic and +600+ hardware like compressors, limiters, equalizers, monitors, and mixing boards. Plus you have to get cabling, power conditioners and cases to hold and connect everyt…

Unless you plan on making your own vocal or acoustic instrument samples, most of that equipment isn't necessary.

Samples? Some of us record audio tracks, we don't use MIDI for everything.

For example, if you want to record your band at home, you might have six microphones just to get started (vocals, guitar, bass, snare, kick, and drum overhead). Outboard limiters and microphone preamps are not out of the question.

On the other hand, if you do everything with software samplers and synthesizers, then you just need a computer, Logic, and some headphones.

Re: Logic Pro X

#104

Earlier quoted context omitted.

we are working on a new app to make it easy to do music together over the internet. working hard to release a beta soon, but here is some prototype/early alpha info/demo: http://getbandhub.com would love to hear from people that are interested in this - you can reach out directly to me paosinaga@yahoo.com

Looks like a neat project but I would like something that uses Logic.

why? would love to understand. what type of music do you do?

Re: Logic Pro X

#105
post #94

Earlier quoted context omitted.

Nope. Everybody has to pay $200.

Interesting. As far as I remember, for the past 3 years, every app put into those stores by Apple themselves received unlimited upgrades. Everybody wanted to do paid upgrade, pressuring Apple into adding some paid upgrade feature into the store. Apple always declined, saying "do as we do, support unlimited upgrades, you'll earn enough because the market is growing". Some devs did paid upgrades by creating a new app w…

I believe that this is a new item though. For example, usually you can see the reviews for the previous versions in the app store but there are no reviews for Logic X.

Re: Logic Pro X

#106
post #94

Earlier quoted context omitted.

Interesting. As far as I remember, for the past 3 years, every app put into those stores by Apple themselves received unlimited upgrades. Everybody wanted to do paid upgrade, pressuring Apple into adding some paid upgrade feature into the store. Apple always declined, saying "do as we do, support unlimited upgrades, you'll earn enough because the market is growing". Some devs did paid upgrades by creating a new app w…

I believe that this is a new item though. For example, usually you can see the reviews for the previous versions in the app store but there are no reviews for Logic X.

Absolutely, as I said, "new app" (= new item).

AppShopper also automatically started tracking them as 2 items:

- http://appshopper.com/mac/music/logic-pro

- http://appshopper.com/mac/music/logic-pro-x

Re: Logic Pro X

#107
post #69

Earlier quoted context omitted.

I've actually been storing my Logic projects on GitHub for a while. It works pretty well for the most part, but I do run into some issues when dealing with the size of the files. Perhaps Logic X shrinks them down in size a bit in comparison to Logic 9, but I doubt it. Here's the repo if you are interested: https://github.com/jpsullivan/LogicProjects One day I'd really like to make an open source album that people cou…

I was also thinking about how cool open source albums would be! Your 'band' could now be 100 different people all spread out around the world. Then perhaps instead of an album being 'done' we'll just release v1.0.

And then if you had an idea on how to improve the music, it would just be a nice fork-edit-pull request away from improving the album. Truly collaborative music could be really cool.

Re: Logic Pro X

#108
post #66
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

It shouldn't be surprising. The real instruments aren't going anywhere and are found side by side with installations of Logic Pro. These images aren't archaic reminders of objects no longer used in daily life. It's not like the iOS Phone app icon, which depicts the outline of a style of phone handset many people below a certain age have never seen or laid hands on.

The fact that I've had an iPhone for 4 years now and didn't realize that that icon looked the way you described it is more a testament to muscle memory as a design principle over anything aesthetic.

Re: Logic Pro X

#109
post #44

The price tag really reflects that the music industry is the poorest of all creative industries (aka video, photo, 3D and web). When i think about all the genius algorithms and technologies that products like Ableton or logic Pro ship it really saddens me.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

This strategy benefits Apple, but screws over independent software developers/vendors.

Look at the top 10 apps in the Mac App Store. That list is always dominated by Apple's applications like Logic and iWork because of this pricing strategy. Nobody else can afford to sell a DAW for $200 and make money. IMHO it's some kind of anti-competitiveness but I don't know if there's a term for it. Maybe it's just a fact of life when Apple owns and controls the entire software/hardware ecosystem.

Re: Logic Pro X

#110
post #42

For all the talk about how Apple hates skeuomorphism, when I got to this part I started wondering if I was looking at an April Fools' joke: http://imagebin.org/264732

It would be very poignant of you to point that out if the interface was not trying to emulate famous and well-known real-world objects. Music people eat that up. It's entirely the right choice, and the rest of the interface is clean. There are no problems here, just good design overall it seems.

> There are no problems here

Speaking as a longtime user of both physical audio gear and audio software (not to mention one of the "music people"), I think there is a big problem: knobs.

Knobs don't translate well to the screen. It's hard to do a twisting motion with the mouse or a finger on a touch screen. So a lot of programs just make them a kind of compact slider/fader -- you move the mouse up and down, and the knob turns. This is an interaction that can have some problematic interactions with scrolling and/or screen real-estate availability even after you've figured out how this works. And it's not exactly intuitive.

And there's often just better ways to do things. For example, I'd be happy if I never saw another EQ knob again in software -- being able to visualize/tweak a spectrum envelope is a clear winner over having to twiddle knobs. Or heck, I'd rather have MAX or pd's box-value compact faders that I can enter values into (along with sliding the mouse up and down) than knobs.

I know the familiar is often fun and feels accessible, I even know there are sometimes where the compact-fader thing is helpful. I just think knobs are way over used in software and it is a problem.

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