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SculptGL - A WebGL sculpting app

stephaneginier.com

21–30 of 39 posts

Re: SculptGL - A WebGL sculpting app

#21
post #17

Amazing! Working great on Win7/Chrome 28.0.1500.72 m. Initial load gives a prompt 'Shit happens: context lost' and the sphere is not loaded. Refresh says WebGL hit a snag, but provides an option to reload. After reload it works fine. objects load well but I can't seem to find any more movement controls, just wasd/arrows. Still this is great and could serve as a step towards mudbox etc!

right click and drag works.

Re: SculptGL - A WebGL sculpting app

#23

It doesn't like it when you try to drill holes through the sphere. Try it, it's fun.

It seems to "like" it here. I can also do other topology changes: make two projections and join them, drill a hole to an existing hole.

I did get it to mess up (holes in the surface) by clicking "Symmetry".

Re: SculptGL - A WebGL sculpting app

#24
post #4

I can not see anything in my Chrome 28.0.1500.71 Linux. Here is the error: sculptgl.min.js:138 Uncaught TypeError: Cannot set property 'viewportWidth' of null

Same error here; 28.0.1500.71 Chrome on OS X 10.7.5. All other webgl demos seem to work fine.

Re: SculptGL - A WebGL sculpting app

#25
A small tangent for those inspired to sculpt by this. The free 3D-suite Blender recently got support for dynamic topology sculpting (that is adaptively change the mesh density as you sculpt). Cross-platform, quite capable and it's a ton of fun to play around with.

http://blender.org http://cgcookie.com/blender/2013/04/29/intro-dynamic-topolog...

Re: SculptGL - A WebGL sculpting app

#29
post #21
post #17

Amazing! Working great on Win7/Chrome 28.0.1500.72 m. Initial load gives a prompt 'Shit happens: context lost' and the sphere is not loaded. Refresh says WebGL hit a snag, but provides an option to reload. After reload it works fine. objects load well but I can't seem to find any more movement controls, just wasd/arrows. Still this is great and could serve as a step towards mudbox etc!

right click and drag works.

Yes it does, thank you.

Re: SculptGL - A WebGL sculpting app

#30
post #25

A small tangent for those inspired to sculpt by this. The free 3D-suite Blender recently got support for dynamic topology sculpting (that is adaptively change the mesh density as you sculpt). Cross-platform, quite capable and it's a ton of fun to play around with. http://blender.org http://cgcookie.com/blender/2013/04/29/intro-dynamic-topolog...

If you're interested in the Geometric Modelling part of sculpting, Freestyle is a good starting paper - http://liris.cnrs.fr/Documents/Liris-5391.pdf
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