An open source game for the Apple II, written in 6502 assembly language. Original music transcribed from public domain scores (played with the 2-tone Electric Duet software). It's been very mind-opening to have to think about every byte of memory, learn bit twiddling tricks, design efficient data structures to fit game data on a 140KB floppy disk, etc.
Any Screenshots?
Ask HN: What are you working on?
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Re: Ask HN: What are you working on?
#52(For those who don't know what Graphite is, it's a popular open source tool for recording and graphing metrics, typically server and app performance stuff)
Re: Ask HN: What are you working on?
#53Re: Ask HN: What are you working on?
#54http://www.one-tab.com - save up to 95% memory in Google Chrome and reduce tab clutter. It launched on HN a couple months ago, and am currently adding multi-PC sync.
Re: Ask HN: What are you working on?
#55Re: Ask HN: What are you working on?
#56Re: Ask HN: What are you working on?
#57I just completed (today) git-sync-ec2, a set of utility scripts for deploying my website (http://flagrantsystemerror.com) to S3 via a dynamic EC2 instance.
I just restarted a stack based STL allocator. I'm writing unit tests for it and hope to have it finished by Monday.
Re: Ask HN: What are you working on?
#58Re: Ask HN: What are you working on?
#59Re: Ask HN: What are you working on?
#60Right now working on ironing out some kinks in the build system and making some UI changes. I should be ready to do an official Show HN very soon.
PS this is the second time I'm posting this in as many days [1].