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Nethack - Best Game Ever (2000)

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Re: Nethack - Best Game Ever (2000)

#22
post #20
post #15

Earlier quoted context omitted.

While I will take your word that crawl gets good later in the game, I've always found it to be really monotonous to start, so I never got into it, and have never played it long enough to see past the first level or two. Nethack was intriguing and really funny right from the start, so I got really into playing it, and the sense of humor is really important to me. I will have to give crawl another serious look, because…

Nethack definitely has more going for it in the comedy department. I like good game humor as well, but balance and interesting gameplay are even more important to me. I would encourage you to give Crawl another try, if only so that you can appreciate the quantum mechanics in Nethack that much more.

If you want an actively developed Nethack, you might try the fork Sporkhack: http://sporkhack.nineball.org/

To play, simply telnet to sporkhack.com

The author of Sporkhack tries to make the game more balanced, but without increasing the difficulty for beginners.

Re: Nethack - Best Game Ever (2000)

#23

Rogue is on the iPhone. Nethack and Dwarf Fortress would be amazing. Does anyone have any inside info?

Nethack is probably doable. Dwarf Fortress isn't open-source, and would probably bog down badly on the iPhone without significant modifications.

Yes, Nethack should be doable. It already runs on some smartphones [1]. The most pressing problem seems to be the limited methods of input. Nethack bears many similarities to Vi in the user interface, and I need a full keyboard to enjoy it.

[1] http://www.nethack.org/v343/ports/download-wince.html

Re: Nethack - Best Game Ever (2000)

#24
post #4

For those of you who might be looking for something similar in a strategy/empire-building game, Dwarf Fortress is available for free at: http://www.bay12games.com/dwarves/ With a free graphics front-end for the game at: http://mayday.w.staszic.waw.pl/df.php It's donation-ware, still under development, and the learning curve is a right-angle, but the game is really fun and addictive. A wiki has been put together in li…

Dwarf Fortress doesn't seem to work on Linux. Which is strange, since the GUI is ASCII. It is not open source, so I can't jump in and fix this either. All that said, it looks like a cool game.

It isn't just plain ASCII; DF actually uses OpenGL (!) to render ASCII characters.

Re: Nethack - Best Game Ever (2000)

#25
post #16
post #13

Earlier quoted context omitted.

I believe it runs under WINE.

Yes, it runs under wine, but in my experience you have to turn off sound.

To be honest, I turn off the sound anyway. That one single tune on repeat gets slightly annoying after a couple of hours.

Re: Nethack - Best Game Ever (2000)

#26

If you like this sort of thing there is also Angband - http://en.wikipedia.org/wiki/Angband_(computer_game)

I actually tended to prefer the "straight-forward" roguelikes, like Moria and Angband. Nethack struck me as requiring participation in some esoteric cult-like sub-culture to really appreciate the game. Whereas the original Rogue and descendants were more pure games, that focused on strategy and risk management, rather than exploiting a never ending stream of "gimmicks."

Ultimately, I stopped playing these and started playing the commercial fare like Diablo. It wasn't the graphics, though. It was the simple fact that the commerical games were designed to be beaten. It used to be a matter of course for the developers of the roguelikes to constantly patch or change the games to make it harder and harder to win. I, quite frankly, got tired of playing games that only provided one primary goal (beating the Balrog/Morgoth; getting the Amulet) and pulling the goal away from me faster than I could adapt. Even the modern MMORPGs (like WoW, which is my current addiction) provide intermediary goals that make the time investment feel more productive.

Re: Nethack - Best Game Ever (2000)

#28
post #4

For those of you who might be looking for something similar in a strategy/empire-building game, Dwarf Fortress is available for free at: http://www.bay12games.com/dwarves/ With a free graphics front-end for the game at: http://mayday.w.staszic.waw.pl/df.php It's donation-ware, still under development, and the learning curve is a right-angle, but the game is really fun and addictive. A wiki has been put together in li…

I downloaded Dwarf Fortress last Thursday. Worst decision I ever made.

After having no idea what I was doing on the first fort, I spent an hour reading the Wiki the next day. I then proceeded to spend 6 hours straight playing it.

Re: Nethack - Best Game Ever (2000)

#29

If you like this sort of thing there is also Angband - http://en.wikipedia.org/wiki/Angband_(computer_game)

I actually tended to prefer the "straight-forward" roguelikes, like Moria and Angband. Nethack struck me as requiring participation in some esoteric cult-like sub-culture to really appreciate the game. Whereas the original Rogue and descendants were more pure games, that focused on strategy and risk management, rather than exploiting a never ending stream of "gimmicks." Ultimately, I stopped playing these and started…

WoW is a great example of the concept that people enjoy new goals, but hate it when their old goals become harder.

Which is why sucessful games tend to add hard content that becomes easer over time just as new goals are added to the game.

Re: Nethack - Best Game Ever (2000)

#30
post #28
post #4

For those of you who might be looking for something similar in a strategy/empire-building game, Dwarf Fortress is available for free at: http://www.bay12games.com/dwarves/ With a free graphics front-end for the game at: http://mayday.w.staszic.waw.pl/df.php It's donation-ware, still under development, and the learning curve is a right-angle, but the game is really fun and addictive. A wiki has been put together in li…

I downloaded Dwarf Fortress last Thursday. Worst decision I ever made. After having no idea what I was doing on the first fort, I spent an hour reading the Wiki the next day. I then proceeded to spend 6 hours straight playing it.

This game is great, but you really have to read the documentation, otherwise it's pretty much impossible. I found that the more games I lost the more I learned for the next game which made it just that much more fun. Learning new things also had the side effect of causing my games to run longer, so.. be careful :)
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