Earlier quoted context omitted.
> Is an application supposed to be able to run on arbitrarily low memory? Of course. Experience is everything on iPhones (and should be on most devices). If an app crashes, it's bad.
But it doesn't seem to be doable. As the original poster said,you can hardly unload a level in a game if there is insufficient memory. Sorry, but that requirement seems silly to me.
Why is a requirement for games not to crash silly? Or do you think apps cannot crash but games can?