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Final Fantasy VII is available on Steam

store.steampowered.com

51–60 of 60 posts

Re: Final Fantasy VII is available on Steam

#51

FYI: The Steam version of the game still has a phone-home, always-online DRM which requires you to maintain connectivity in order to play. This is not the standard Steam DRM.

Still? I bought the game from Square a few months ago, and it works perfectly without internet connection. I don't know about this Steam version though.

Re: Final Fantasy VII is available on Steam

#52

FYI: The Steam version of the game still has a phone-home, always-online DRM which requires you to maintain connectivity in order to play. This is not the standard Steam DRM.

Thank you, this is the information I was looking for. They won't have my money, then.

Why is it so difficult to do GOG-like releases? I would buy things like this with my eyes closed.

Re: Final Fantasy VII is available on Steam

#53
post #37

Earlier quoted context omitted.

> How hard can it be to re-render an already-created CG scene with a few more pixels? Quite tricky, seeing that Square-Enix no longer has the original source files to re-render these. A proper re-release would require artists to remake the environments from scratch (based on concept art or the original game).

They don't have the original sources anymore? Do you have a reference for this? What a terrible loss that would be.

considering that they've laid off a huge fraction of their veteran programmers and have been outsourcing development overseas, this doesn't surprise me in the least.

Re: Final Fantasy VII is available on Steam

#55
post #48

I remember when the demo for FF7 was released alongside Brave Fencer; I think I played that demo alone 50+ times. Completely changed my expectations on how immersive/cinematic/emotive games could be.

The demo was released with Tobal No.1, not Musashi. I also played the crap out of that demo. It was amazing for its time having just come from the SNES.

It's funny how we remember the games from the early years of a console over the more polished final ones, even when trying to choose "best of all time". Perfect Dark improved on Goldeneye in every way, but rarely makes such lists (and similarly with Majora's Mask). FF6 and Chrono Trigger were stunning, pushing the SNES far further than one would have imagined possible - but it's FF4 you hear people rave about. And sacrilegious as it may seem, I think FF9 actually improved on 7 - but it's far less remembered than that first, stumbling foray into 3D, FMV and all the rest of it.

Re: Final Fantasy VII is available on Steam

#56
post #12

Still waiting for a proper HD rerelease - fans have already hacked the game to load high-res character models / sprites / menus / etc; but it looks silly with 1080p characters wandering round a 320p world :( How hard can it be to re-render an already-created CG scene with a few more pixels?

> How hard can it be to re-render an already-created CG scene with a few more pixels? Quite tricky, seeing that Square-Enix no longer has the original source files to re-render these. A proper re-release would require artists to remake the environments from scratch (based on concept art or the original game).

I've heard that from a few comments on various forums, but no official confirmation. Surely one person in a company of hundreds would have thought to take a backup of the company's most important (at the time) data?

Re: Final Fantasy VII is available on Steam

#57
post #42

I remember when the demo for FF7 was released alongside Brave Fencer; I think I played that demo alone 50+ times. Completely changed my expectations on how immersive/cinematic/emotive games could be.

Wasn't FF8 released along Brave Fencer Musashi?

Good call -- it WAS totally tobal #1.

Re: Final Fantasy VII is available on Steam

#58
post #55
post #48

Earlier quoted context omitted.

The demo was released with Tobal No.1, not Musashi. I also played the crap out of that demo. It was amazing for its time having just come from the SNES.

It's funny how we remember the games from the early years of a console over the more polished final ones, even when trying to choose "best of all time". Perfect Dark improved on Goldeneye in every way, but rarely makes such lists (and similarly with Majora's Mask). FF6 and Chrono Trigger were stunning, pushing the SNES far further than one would have imagined possible - but it's FF4 you hear people rave about. And sa…

I think is a pretty common psychological tendency, no?

It's like more about the derivative (delta/improvement) of quality, the velocity of the game relative to previous efforts not its actual position in space.

Re: Final Fantasy VII is available on Steam

#59
post #12

Still waiting for a proper HD rerelease - fans have already hacked the game to load high-res character models / sprites / menus / etc; but it looks silly with 1080p characters wandering round a 320p world :( How hard can it be to re-render an already-created CG scene with a few more pixels?

Quite hard, because all the backgrounds are bitmaps. It's an unfortunate era for that - Final Fantasy X looks fantastic on a modern system, because it can be rerendered at higher resolution.

Personally I've always thought that it was number of details rather than pixels which counts - in that sense a 320p game where every pixel is hand-drawn with deliberate care would beat a modern game where all 1080 pixels are full of the same "generic explosive barrel" model copy/pasted 50 times :P

In my retroactively ideal world, Square would have had had the foresight to render FFVII at 1080p and downscale at runtime for the playstation - then even today, 15 years later, we could load the game up in an emulator and unlock enough detail to max out a modern HD display.

Re: Final Fantasy VII is available on Steam

#60

Why are they charging so much for such an old game?

I have always loved (J)RPG's. I tend to think of them more as great books than simple games. Graphical quality is typically not of much importance for us who love this sort of game. Old or not, it is a great game, and we'll pay for it.
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