This is cool. How does legal compliance work with people who do not want to be contacted?
Trext – Software that engages large groups in interactive texting
51–60 of 79 posts
Re: Trext – Software that engages large groups in interactive texting
#52I would propose a counterargument for those claiming the price is too high... for those still texting in 2013, less than 10 cents per text is a pretty good deal. Before I got my smartphone I was paying 25 cents per individual text, or I could have paid $15/month to have "unlimited" service but the real world limit was perhaps two or three per month for a cost of perhaps $5/text. These prices are why people don't use…
These prices are why people don't use texting/sms anymore. Huh? I honestly don't know a single person (other than my parents) who don't use texting as their primary medium of communication between phones. It's easy, it's reliable, it removes the possibility of awkward or lengthy conversations. What makes you think nobody texts anymore?
Re: Trext – Software that engages large groups in interactive texting
#53The tree manager is beautiful. It's the much prettier interface I didn't want to have to build for my educational SMS-based text adventure. All it would need to be ideal for me would be: * a way to assign 'expected words' in responses, with intelligent dictionary/thesaurus lookups to assist (so a free text response that asks 'where's the meat?' will be handled by the 'where's the beef?' path in the tree) * a way to a…
Very interesting! Couple of things. We're actively working on SMS to live chat, which might take care of editing tree in live time. We've thought about the thesaurus and are thinking of going in that direction in the future, but right now it texts back the possible options. Does this seem good for the moment? I'm not 1000% clear on your third bullet. Are you interested in nodes that you can access from any point in t…
Imagine a 'choose your own adventure' book that accepted arbitrary input and could create new paragraphs on the fly. If your input maps to an existing paragraph, you're texted it immediately. If the book never heard of someone trying your input before, you're told to wait a bit and get a response once the book writes it. A very few commands do something special. 'inventory' spits out your current inventory state.
There are a few levels of game state. Characters carry around a small amount of state (alive, healthy, ugly, etc.). Locations carry around some state. (on fire, dark) Other state might be held in a calendar (May 1st, 9:00 am, the world will end) or the world itself. Each 'paragraph' in the imaginary book should be able to look up and/or update any of those states when entered.
Ideally, any input that comes in would be autocorrected and analyzed for parts of speech. If a new noun comes in, it could be compared to nouns mentioned in previous 'paragraphs' to figure out what the user meant. 'get brown tote' and 'get brownish bag' should resolve to the same thing.
My third bullet boils down to allowing a user to:
You are standing before a door.
> open door
The door resists your furious pushing and pulling. What's that thing people open doors with? A....key?
> get key
Who said anything about a key? There's no key here.
...later, after finding a key... You are standing before a door.
> open door
The door rattles, but appears to be locked.
> use key on door
*click* The key fit, the door unlocked.
without having to add hundreds of similar nodes at different points in the tree. You'd just make the 'standing before a door' node check 'player.inventory.hasKey' and have it send you the correct 'paragraph'. (Also, 'use key on door' would update 'rooms.boring.door.locked'.)Re: Trext – Software that engages large groups in interactive texting
#54I think this is an awesome idea, and the implementation of the conversation designer is beautifully simple (although it should support collapsing threads of conversation for complex interactions). At the risk of sounding a bit harsh, anyone dismissing SMS has their head too far up Silicon Valley. Only half of the adult population in the US has a smartphone, and SMS is the best communication method for low-income, rur…
Re: Trext – Software that engages large groups in interactive texting
#55Having built an sms/web decision tree application for healthcare information ( http://sxt.org.uk ), my first question would be are there plans to build in any database searches? I can see entring each option being tiresome for larger applications.
Re: Trext – Software that engages large groups in interactive texting
#56Forgive me if I'm hyper-critical about the marketing. The first thing anyone sees about your company is: "Texting for education, health, advertising, and much more. Start the conversation." What does that even mean? I want to understand what your product does, and more importantly how it can help me. "education health, advertising and much more" are completely random use cases, and are confusing and distracting. This…
It really sucks that this is being reinforced. I read the tag line and was like "ok" -- but then I watched the demo movie of setting up the ITTT text tree and thought it was pretty bad ass.
People need to stop being lazy and actually expend a small amount of effort to understand something.
Its a sad state that everyone expects every single piece of information spoon fed to them.
Re: Trext – Software that engages large groups in interactive texting
#57Re: Trext – Software that engages large groups in interactive texting
#58Earlier quoted context omitted.
Very interesting! Couple of things. We're actively working on SMS to live chat, which might take care of editing tree in live time. We've thought about the thesaurus and are thinking of going in that direction in the future, but right now it texts back the possible options. Does this seem good for the moment? I'm not 1000% clear on your third bullet. Are you interested in nodes that you can access from any point in t…
If live chat responses were auto-saved as new nodes, that would meet my requirements. The goal would be that any new input could be either manually directed to an old node or auto directed to a new node. Imagine a 'choose your own adventure' book that accepted arbitrary input and could create new paragraphs on the fly. If your input maps to an existing paragraph, you're texted it immediately. If the book never heard…
Re: Trext – Software that engages large groups in interactive texting
#59Re: Trext – Software that engages large groups in interactive texting
#60Earlier quoted context omitted.
If live chat responses were auto-saved as new nodes, that would meet my requirements. The goal would be that any new input could be either manually directed to an old node or auto directed to a new node. Imagine a 'choose your own adventure' book that accepted arbitrary input and could create new paragraphs on the fly. If your input maps to an existing paragraph, you're texted it immediately. If the book never heard…
Very interesting. We already track "errors" (responses that don't have connections) and we could make a real time error corrector. Let's say you have a yes/no question and someone says "nah." If you didn't want them to recieve a text saying "the options were yes and no," we could maybe make it so you could click on the node you wanted it to go to... But, I'm not sure if there's much demand for this type of feature in…