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Omni: The "Oculus Rift" of 3D Treadmills

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Re: Omni: The "Oculus Rift" of 3D Treadmills

#111
post #108

Earlier quoted context omitted.

So imagine you're playing half life or something and then you realize that you have to go way back over half the level because you've forgotten something. Are you going to walk? Or imagine you get to a difficult part of the level and you realize that this would be so much easier with a keyboard and mouse. How many times will you retry before you give up and go and sit at your desk?

> So imagine you're playing half life or something and then you realize that you have to go way back over half the level because you've forgotten something. For long and boring walks you do the same as in any MMO. Hit some kind of lockbutton or something. > Or imagine you get to a difficult part of the level and you realize that this would be so much easier with a keyboard and mouse. How many times will you retry bef…

Challenge is not about having frustrating input devices.

People want to play a challenging shooter, but nobody goes out to get the worst mouse they can in order to make it extra challenging.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#112
post #83

Earlier quoted context omitted.

There's some dejavu for you. I remember this exact same discussion when "Wolfenstein 3d" hit the scene. That 3d killing of Nazis was sure to be "the line". The secret jumped out at me when I read that drone pilots were getting real, bona-fide combat PTSD just from pushing the button while looking at those grainy monochrome heat images. People (almost all of them) know the difference between real and imaginary. "The L…

One of the documented side effects of virtual reality is a mental disease called derealization , which makes people feel like real life isn't real, and causes a lot of anxiety. Also there's the fact that military training conditions people to kill automatically without thinking and the fact that virtual reality has a proven ability to decondition people with PTSD or fear of spiders(with real results in real life), wh…

Where is that documented? 'cause that's a pretty big claim.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#114
post #53

Earlier quoted context omitted.

> It's bad enough that I go running an hour every other day Well you're in luck. Running at sub-elite levels has not been correlated with osteoarthritis. http://www.ncbi.nlm.nih.gov/pubmed/9489830 http://www.ncbi.nlm.nih.gov/pubmed/22632690

Well it sure as shit trashed my knees and I'm sub-sub-sub-elite. Osteoarthritis is not the only potential problem.

Is it possible your bad knees make running unpleasant and not the other way around?

Does your condition have a name? I've not seen claims of long-term injuries (as opposed to acute injury) that have names other than osteoarthritis.

Thanks.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#115
post #112
post #83

Earlier quoted context omitted.

One of the documented side effects of virtual reality is a mental disease called derealization , which makes people feel like real life isn't real, and causes a lot of anxiety. Also there's the fact that military training conditions people to kill automatically without thinking and the fact that virtual reality has a proven ability to decondition people with PTSD or fear of spiders(with real results in real life), wh…

Where is that documented? 'cause that's a pretty big claim.

Derelealization:

http://www.ncbi.nlm.nih.gov/pubmed/20712501

Efficacy of VR exposure therapy in anxiety disorders , in cluding PTSD:

http://en.wikipedia.org/wiki/Virtual_reality_therapy#Efficac...

Exposure therapy probably works via habituation or conditioning.

http://www.nelsonbinggeli.net/NB/CBT-Exposure.html

The knowledge on how military training works is found on dave grossmans's book : "on killing".

Re: Omni: The "Oculus Rift" of 3D Treadmills

#116
post #108

Earlier quoted context omitted.

> So imagine you're playing half life or something and then you realize that you have to go way back over half the level because you've forgotten something. For long and boring walks you do the same as in any MMO. Hit some kind of lockbutton or something. > Or imagine you get to a difficult part of the level and you realize that this would be so much easier with a keyboard and mouse. How many times will you retry bef…

Challenge is not about having frustrating input devices. People want to play a challenging shooter, but nobody goes out to get the worst mouse they can in order to make it extra challenging.

Well people will use a good mouse and the will want to use a good treadmill. If your input divice is really frustrating, say a old school mouse with a ball in it, then you will just stop playing. If you have a treadmill that that is just frustrating and inaccurate you will also stop.

But as soon as a new mode of input is good enougth, people have fun doing things with these input modes even if there is a more efficent way to input. People play with controllers even if it is clear that a shooter can be played better with a mouse. People like to play wii because the like hitting the air instead of moving the finger to the button.

Its fun to use a wheel to drive a car instead of a controller even if the controller works much more accuratly. The same goes for the treadmill, running around and shooting stuff can be more fun then sitting and shooting stuff better.

Also nobody belives that everybody will always use a treadmill, just as nobody belives everybody will use mouse, controller, wii remote, kinect or anything else. Some people only like the mouse/keyboard other people have all the above.

I think lots of people will have fun with actually walking around and moving the same distance in the game. Also people will have fun when the look to the left while keeping there gun pointed at some door.

Having another independend multidirectional input will make it harder if you are untraind but it can improv the max skill. I remember playing Goldeneye on the N64 where your gun was always point strait and you had to switch between walking and pointing the gun. Then it changed and you could do both at the same time. Now we will have another such change, your head, your body and your gun all move independently and that will be fun.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#117
post #18

Earlier quoted context omitted.

OK, I just busted your theory. Sorry. :) It has 16G The LSM330 has an user-selectable full scale acceleration range of ±2 g/±4 g/±6 g/±8 g/±16 g and angular rate range of ±250/±500/±2000 d. Samsung Galaxy S4 accelerometers/gyro Datasheet: http://www.st.com/web/en/catalog/sense_power/FM89/SC1448/PF2... Here's a FULL Teardown of the insides of the Samsung Galaxy S4. http://www.chipworks.com/blog/recentteardowns/2013/04…

Note that the attributes of the phone hardware sensors are important, but not sufficient—generic "use any phone, no root required!" solutions like you mentioned will have to send the data through a full stack of software layers that are very unlikely to be optimized for high-rate / low-latency uses like this one. You might get lucky and have a phone so incredibly powerful that even non-optimal software stacks are fas…

I risk the dangers of writing to a 10days old post..

You can use LLVM and CLANG to write the sensor tools, bypassing the entire "Stack of Software", could result in sub-millisecond reaction time.

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